renamed to Renderable from RenderableInstance, renamed to PrimitiveCreater from RenderableCreater
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@@ -77,9 +77,9 @@ private:
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return(true);
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}
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RenderableInstance *Add(Primitive *r,const Matrix4f &mat)
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Renderable *Add(Primitive *r,const Matrix4f &mat)
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{
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RenderableInstance *ri=db->CreateRenderableInstance(r,material_instance,pipeline);
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Renderable *ri=db->CreateRenderable(r,material_instance,pipeline);
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render_root.CreateSubNode(mat,ri);
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