增加RenderDevice定义

This commit is contained in:
2018-11-27 16:16:23 +08:00
parent eae5729a6d
commit d8bc6d3ee8
4 changed files with 65 additions and 4 deletions

View File

@@ -1,3 +1,3 @@
add_executable(NullWindow main.cpp)
target_link_libraries(NullWindow PRIVATE MathGeoLib)
target_link_libraries(NullWindow PRIVATE MathGeoLib glfw GL)

View File

@@ -1,7 +1,38 @@
#include<iostream>
#include<GLFW/glfw3.h>
int main(int,char **)
int main(void)
{
std::cout<<"hello,world!"<<std::endl;
GLFWwindow* window;
/* Initialize the library */
if (!glfwInit())
return -1;
/* Create a windowed mode window and its OpenGL context */
window = glfwCreateWindow(640, 480, "Hello World", NULL, NULL);
if (!window)
{
glfwTerminate();
return -1;
}
/* Make the window's context current */
glfwMakeContextCurrent(window);
/* Loop until the user closes the window */
while (!glfwWindowShouldClose(window))
{
/* Render here */
glClear(GL_COLOR_BUFFER_BIT);
/* Swap front and back buffers */
glfwSwapBuffers(window);
/* Poll for and process events */
glfwPollEvents();
}
glfwTerminate();
return 0;
}