use VAB instead of VBO
This commit is contained in:
@@ -35,11 +35,11 @@ namespace hgl
|
||||
const VkDeviceSize GetBytes()const { return stride*count; }
|
||||
};//class VertexAttribBuffer:public DeviceBuffer
|
||||
|
||||
using VBO=VertexAttribBuffer;
|
||||
using VAB=VertexAttribBuffer;
|
||||
|
||||
struct VBOAccessData
|
||||
struct VABAccess
|
||||
{
|
||||
VBO *vbo;
|
||||
VAB *vab;
|
||||
VkDeviceSize offset;
|
||||
VkDeviceSize size;
|
||||
|
||||
@@ -47,10 +47,10 @@ namespace hgl
|
||||
|
||||
public:
|
||||
|
||||
CompOperatorMemcmp(const VBOAccessData &);
|
||||
};//class VBOAccessData
|
||||
CompOperatorMemcmp(const VABAccess &);
|
||||
};//class VABAccess
|
||||
|
||||
using VBOAccessMap=Map<AnsiString,VBOAccessData>;
|
||||
using VABAccessMap=Map<AnsiString,VABAccess>;
|
||||
}//namespace graph
|
||||
}//namespace hgl
|
||||
#endif//HGL_GRAPH_VULKAN_VERTEX_ATTRIB_BUFFER_INCLUDE
|
||||
|
Reference in New Issue
Block a user