use VAB instead of VBO
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@@ -105,8 +105,8 @@ public: //Add
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public: // VBO/VAO
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VBO *CreateVBO(VkFormat format,uint32_t count,const void *data, SharingMode sm=SharingMode::Exclusive);
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VBO *CreateVBO(VkFormat format,uint32_t count, SharingMode sm=SharingMode::Exclusive){return CreateVBO(format, count, nullptr, sm);}
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VAB *CreateVAB(VkFormat format,uint32_t count,const void *data, SharingMode sm=SharingMode::Exclusive);
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VAB *CreateVAB(VkFormat format,uint32_t count, SharingMode sm=SharingMode::Exclusive){return CreateVAB(format, count, nullptr, sm);}
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#define SCENE_DB_CREATE_FUNC(name) DeviceBuffer *Create##name(const AnsiString &buf_name,VkDeviceSize size,void *data,SharingMode sm=SharingMode::Exclusive); \
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DeviceBuffer *Create##name(const AnsiString &buf_name,VkDeviceSize size,SharingMode sm=SharingMode::Exclusive){return Create##name(buf_name,size,nullptr,sm);}
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