use VAB instead of VBO
This commit is contained in:
@@ -116,7 +116,7 @@ private:
|
||||
Primitive *primitive=db->CreatePrimitive(VERTEX_COUNT);
|
||||
if(!primitive)return(false);
|
||||
|
||||
if(!primitive->Set(VAN::Position, db->CreateVBO(VF_V2F,VERTEX_COUNT,position_data)))return(false);
|
||||
if(!primitive->Set(VAN::Position, db->CreateVAB(VF_V2F,VERTEX_COUNT,position_data)))return(false);
|
||||
|
||||
render_obj=db->CreateRenderable(primitive,material_instance,pipeline);
|
||||
return(true);
|
||||
|
@@ -138,7 +138,7 @@ private:
|
||||
Primitive *primitive=db->CreatePrimitive(VERTEX_COUNT);
|
||||
if(!primitive)return(false);
|
||||
|
||||
if(!primitive->Set(VAN::Position, db->CreateVBO(VF_V4I16,VERTEX_COUNT,position_data)))return(false);
|
||||
if(!primitive->Set(VAN::Position, db->CreateVAB(VF_V4I16,VERTEX_COUNT,position_data)))return(false);
|
||||
|
||||
render_obj=db->CreateRenderable(primitive,material_instance,pipeline);
|
||||
return(true);
|
||||
|
Reference in New Issue
Block a user