[WIP] preparing SceneManager
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46
inc/hgl/graph/SceneManager.h
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46
inc/hgl/graph/SceneManager.h
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#pragma once
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#include<hgl/graph/SceneNode.h>
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namespace hgl
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{
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namespace graph
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{
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template<typename T> class ObjectAllocator
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{
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template<typename OBJECT,typename ID,typename NAME> class IDNameObjectMap
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{
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ObjectList<OBJECT> obj_list;
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Map<ID,OBJECT *> obj_map_by_id;
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Map<NAME,OBJECT *> obj_map_by_name;
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public:
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virtual ~IDNameObjectMap()=default;
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};//class NodeManager;
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/**
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* 场景管理器<Br>
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* 管理一个场景中的所有资源与场景节点
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*/
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class SceneManager
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{
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SceneNode *root_node;
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public:
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SceneNode *GetSceneRoot() {return root_node;}
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const SceneNode *GetSceneRoot()const{return root_node;}
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const uint GetNodeCount()const { return node_list.GetCount(); }
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public:
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};//class SceneManager
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}//namespace graph
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}//namespace hgl
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