Moved render_cmd_buffer to SwapchainImage from VulkanAppFramework
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@@ -80,7 +80,6 @@ public:
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~RTSwapchain();
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const uint32_t GetColorCount ()const override {return 1;} ///Swapchain的FBO颜色成份只有一个
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const uint32_t GetImageCount ()const {return swapchain->image_count;}
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Framebuffer * GetFramebuffer ()override {return swapchain->sc_image[current_frame].fbo;}
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@@ -89,6 +88,11 @@ public:
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virtual Texture2D * GetColorTexture (const int index=0) override{return swapchain->sc_image[current_frame].color;}
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virtual Texture2D * GetDepthTexture () override{return swapchain->sc_image[current_frame].depth;}
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RenderCmdBuffer *GetRenderCmdBuffer(const int index)
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{
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return swapchain->sc_image[index].cmd_buf;
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}
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public:
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const uint32_t GetCurrentFrameIndices ()const {return current_frame;}
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@@ -4,6 +4,7 @@
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#include<hgl/graph/VKTexture.h>
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#include<hgl/type/List.h>
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#include<hgl/graph/VKFramebuffer.h>
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#include<hgl/graph/VKCommandBuffer.h>
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VK_NAMESPACE_BEGIN
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struct SwapchainImage
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@@ -13,10 +14,13 @@ struct SwapchainImage
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Framebuffer * fbo =nullptr;
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RenderCmdBuffer * cmd_buf =nullptr;
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public:
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~SwapchainImage()
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{
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delete cmd_buf;
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delete fbo;
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delete depth;
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delete color;
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