VertexArray在添加数据区时,增加类型判断

This commit is contained in:
2018-12-07 15:34:16 +08:00
parent 1fd65faade
commit d5bfd51a87
2 changed files with 7 additions and 14 deletions

View File

@@ -30,11 +30,6 @@ namespace hgl
VertexBufferBase *vertex_buffer;
VertexBufferBase *color_buffer;
private:
bool _SetVertexBuffer (VertexBufferBase *); ///<真实设置顶点缓冲区数据
bool _SetElementBuffer (); ///<真实设置索引缓冲区数据
public:
VertexArray(uint prim,uint max_vertex_attrib);
@@ -53,7 +48,7 @@ namespace hgl
public: //特殊缓冲区独立设置函数
bool SetElementBuffer (VertexBufferBase *vb); ///<设置索引缓冲区数据
bool SetElementBuffer (VertexBufferBase *eb); ///<设置索引缓冲区数据
bool SetVertexBuffer (VertexBufferBase *vb); ///<设置顶点缓冲区数据
bool SetColorBuffer (VertexBufferBase *vb,PixelCompoment cf); ///<设置颜色缓冲区数据