VertexArray在添加数据区时,增加类型判断
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@@ -30,11 +30,6 @@ namespace hgl
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VertexBufferBase *vertex_buffer;
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VertexBufferBase *color_buffer;
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private:
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bool _SetVertexBuffer (VertexBufferBase *); ///<真实设置顶点缓冲区数据
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bool _SetElementBuffer (); ///<真实设置索引缓冲区数据
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public:
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VertexArray(uint prim,uint max_vertex_attrib);
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@@ -53,7 +48,7 @@ namespace hgl
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public: //特殊缓冲区独立设置函数
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bool SetElementBuffer (VertexBufferBase *vb); ///<设置索引缓冲区数据
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bool SetElementBuffer (VertexBufferBase *eb); ///<设置索引缓冲区数据
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bool SetVertexBuffer (VertexBufferBase *vb); ///<设置顶点缓冲区数据
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bool SetColorBuffer (VertexBufferBase *vb,PixelCompoment cf); ///<设置颜色缓冲区数据
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