first added codes of ShaderGen
This commit is contained in:
parent
84d0dc99c8
commit
d54aff2a42
@ -1 +1 @@
|
||||
Subproject commit 861d1668cb6d8f730c89158933a133ba2c8ad426
|
||||
Subproject commit 062c9cd64239ada350cce73dd50b833759c48e56
|
51
inc/hgl/shadergen/MaterialDescriptorManager.h
Normal file
51
inc/hgl/shadergen/MaterialDescriptorManager.h
Normal file
@ -0,0 +1,51 @@
|
||||
#pragma once
|
||||
|
||||
#include<hgl/graph/VKShaderDescriptor.h>
|
||||
#include<hgl/graph/VKDescriptorSetType.h>
|
||||
#include<hgl/shadergen/ShaderCommon.h>
|
||||
#include<hgl/type/Map.h>
|
||||
|
||||
using namespace hgl;
|
||||
using namespace hgl::graph;
|
||||
|
||||
SHADERGEN_NAMESPACE_BEGIN
|
||||
/**
|
||||
* 材质描述符管理</p>
|
||||
* 该类使用于SHADER生成前,用于统计编号set/binding
|
||||
*/
|
||||
class MaterialDescriptorManager
|
||||
{
|
||||
struct ShaderDescriptorSet
|
||||
{
|
||||
DescriptorSetType set_type;
|
||||
|
||||
int set;
|
||||
int count;
|
||||
|
||||
ObjectMap<UTF8String,ShaderDescriptor> descriptor_map;
|
||||
|
||||
List<const UBODescriptor *> ubo_list;
|
||||
List<const SamplerDescriptor *> sampler_list;
|
||||
|
||||
public:
|
||||
|
||||
const ShaderDescriptor *AddDescriptor(VkShaderStageFlagBits ssb,ShaderDescriptor *new_sd); ///<添加一个描述符,如果它本身存在,则返回false
|
||||
};
|
||||
|
||||
using ShaderDescriptorSetArray=ShaderDescriptorSet[size_t(DescriptorSetType::RANGE_SIZE)];
|
||||
|
||||
ShaderDescriptorSetArray desc_set_array;
|
||||
|
||||
public:
|
||||
|
||||
MaterialDescriptorManager();
|
||||
~MaterialDescriptorManager()=default;
|
||||
|
||||
const UBODescriptor *AddUBO(VkShaderStageFlagBits ssb,DescriptorSetType type,UBODescriptor *sd);
|
||||
const SamplerDescriptor *AddSampler(VkShaderStageFlagBits ssb,DescriptorSetType type,SamplerDescriptor *sd);
|
||||
|
||||
const DescriptorSetType GetSetType(const AnsiString &)const;
|
||||
|
||||
void Resort(); //排序产生set号与binding号
|
||||
};
|
||||
SHADERGEN_NAMESPACE_END
|
13
inc/hgl/shadergen/ShaderCommon.h
Normal file
13
inc/hgl/shadergen/ShaderCommon.h
Normal file
@ -0,0 +1,13 @@
|
||||
#ifndef HGL_SHADER_GEN_COMMON_INCLUDE
|
||||
#define HGL_SHADER_GEN_COMMON_INCLUDE
|
||||
|
||||
#include<hgl/type/String.h>
|
||||
#include<hgl/graph/VK.h>
|
||||
|
||||
#define SHADERGEN_NAMESPACE_BEGIN namespace hgl{namespace shadergen{
|
||||
#define SHADERGEN_NAMESPACE_END }}
|
||||
#define SHADERGEN_NAMESPACE_USING using namespace hgl::shadergen;
|
||||
|
||||
SHADERGEN_NAMESPACE_BEGIN
|
||||
SHADERGEN_NAMESPACE_END
|
||||
#endif//HGL_SHADER_GEN_COMMON_INCLUDE
|
77
inc/hgl/shadergen/ShaderDescriptorManager.h
Normal file
77
inc/hgl/shadergen/ShaderDescriptorManager.h
Normal file
@ -0,0 +1,77 @@
|
||||
#pragma once
|
||||
|
||||
#include<hgl/shadergen/ShaderCommon.h>
|
||||
#include<hgl/type/Map.h>
|
||||
#include<hgl/graph/VKShaderStage.h>
|
||||
#include<hgl/graph/VKDescriptorSetType.h>
|
||||
#include<hgl/shadergen/MaterialDescriptorManager.h>
|
||||
|
||||
SHADERGEN_NAMESPACE_BEGIN
|
||||
/**
|
||||
* Shader数据管理器,用于生成正式Shader前的资源统计
|
||||
*/
|
||||
class ShaderDescriptorManager
|
||||
{
|
||||
ShaderStageIO stage_io;
|
||||
|
||||
MaterialDescriptorManager * material_descriptor_manager;
|
||||
|
||||
//ubo/object在这里以及MaterialDescriptorManager中均有一份,mdm中的用于产生set/binding号,这里的用于产生shader
|
||||
List<const UBODescriptor *> ubo_list;
|
||||
List<const SamplerDescriptor *> sampler_list;
|
||||
|
||||
ObjectList<ConstValueDescriptor> const_value_list;
|
||||
ObjectList<SubpassInputDescriptor> subpass_input;
|
||||
|
||||
ShaderPushConstant push_constant;
|
||||
|
||||
AnsiString source_codes;
|
||||
|
||||
public:
|
||||
|
||||
ShaderDescriptorManager(VkShaderStageFlagBits,MaterialDescriptorManager *);
|
||||
~ShaderDescriptorManager()=default;
|
||||
|
||||
const VkShaderStageFlagBits GetStageBits()const { return stage_io.cur; }
|
||||
const AnsiString GetStageName()const { return AnsiString(GetShaderStageName(stage_io.cur)); }
|
||||
|
||||
void SetPrevShader(VkShaderStageFlagBits prev) { stage_io.prev=prev; }
|
||||
void SetNextShader(VkShaderStageFlagBits next) { stage_io.next=next; }
|
||||
|
||||
public:
|
||||
|
||||
const ShaderStageIO & GetShaderStageIO()const{return stage_io;}
|
||||
|
||||
const List<const UBODescriptor *> & GetUBOList()const{return ubo_list;}
|
||||
const List<const SamplerDescriptor *> & GetSamplerList()const{return sampler_list;}
|
||||
|
||||
const ObjectList<ConstValueDescriptor> & GetConstList()const{return const_value_list;}
|
||||
|
||||
const ObjectList<SubpassInputDescriptor> & GetSubpassInputList()const { return subpass_input; }
|
||||
|
||||
const AnsiString &GetSources()const{return source_codes;}
|
||||
|
||||
public:
|
||||
|
||||
bool AddInput(ShaderStage *);
|
||||
bool AddOutput(ShaderStage *);
|
||||
|
||||
bool AddUBO(DescriptorSetType type,UBODescriptor *sd);
|
||||
bool AddSampler(DescriptorSetType type,SamplerDescriptor *sd);
|
||||
|
||||
bool AddConstValue(ConstValueDescriptor *sd);
|
||||
bool AddSubpassInput(const AnsiString name,uint8_t index);
|
||||
|
||||
void SetPushConstant(const AnsiString name,uint8_t offset,uint8_t size);
|
||||
|
||||
void AddSource(const AnsiString &str)
|
||||
{
|
||||
source_codes+=str;
|
||||
source_codes+="\n";
|
||||
}
|
||||
|
||||
#ifdef _DEBUG
|
||||
void DebugOutput(int);
|
||||
#endif//_DEBUG
|
||||
};//class ShaderDescriptorManager
|
||||
SHADERGEN_NAMESPACE_END
|
@ -8,9 +8,13 @@ SET(SHADERGEN_HEADER_FILES ${SHADERGEN_INCLUDE_PATH}/ShadingProgram.h
|
||||
${SHADERGEN_INCLUDE_PATH}/ShaderCommon.h
|
||||
${SHADERGEN_INCLUDE_PATH}/ShaderDescriptorManager.h
|
||||
${SHADERGEN_INCLUDE_PATH}/MaterialDescriptorManager.h
|
||||
${SHADERGEN_INCLUDE_PATH}/VertexPolicy.h
|
||||
${SHADERGEN_INCLUDE_PATH}/MaterialGen.h
|
||||
)
|
||||
|
||||
SET(SHADERGEN_SOURCE_FILES PMC.cpp
|
||||
SET(SHADERGEN_SOURCE_FILES
|
||||
#PMC.cpp
|
||||
# VertexPolicy.cpp
|
||||
ShaderDescriptorManager.cpp
|
||||
MaterialDescriptorManager.cpp
|
||||
)
|
||||
@ -20,4 +24,5 @@ SET(SHADERGEN_SOURCE_FILES PMC.cpp
|
||||
|
||||
add_cm_library(ULRE.ShaderGen "ULRE" ${SHADERGEN_HEADER_FILES}
|
||||
${SHADERGEN_SOURCE_FILES}
|
||||
ShaderGen.cpp)
|
||||
ShaderGen.cpp
|
||||
MaterialCreater.cpp)
|
||||
|
185
src/ShaderGen/MaterialCreater.cpp
Normal file
185
src/ShaderGen/MaterialCreater.cpp
Normal file
@ -0,0 +1,185 @@
|
||||
#include<hgl/graph/VK.h>
|
||||
#include<hgl/type/Map.h>
|
||||
#include<hgl/graph/VKShaderStage.h>
|
||||
#include<hgl/graph/VKShaderDescriptor.h>
|
||||
#include<hgl/graph/VKDescriptorSetType.h>
|
||||
#include<hgl/shadergen/MaterialDescriptorManager.h>
|
||||
#include<hgl/shadergen/ShaderDescriptorManager.h>
|
||||
|
||||
using namespace hgl;
|
||||
using namespace hgl::graph;
|
||||
|
||||
SHADERGEN_NAMESPACE_BEGIN
|
||||
class ShaderCreater
|
||||
{
|
||||
VkShaderStageFlagBits shader_stage; ///<着色器阶段
|
||||
|
||||
public:
|
||||
|
||||
ShaderDescriptorManager sdm;
|
||||
|
||||
VkShaderStageFlagBits GetShaderStage()const{return shader_stage;}
|
||||
|
||||
public:
|
||||
|
||||
ShaderCreater(VkShaderStageFlagBits ss,MaterialDescriptorManager *mdm):sdm(ss,mdm)
|
||||
{
|
||||
shader_stage=ss;
|
||||
}
|
||||
|
||||
~ShaderCreater()
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
class ShaderCreaterMap:public ObjectMap<VkShaderStageFlagBits,ShaderCreater>
|
||||
{
|
||||
public:
|
||||
|
||||
using ObjectMap<VkShaderStageFlagBits,ShaderCreater>::ObjectMap;
|
||||
|
||||
bool Add(ShaderCreater *sc)
|
||||
{
|
||||
if(!sc)return(false);
|
||||
|
||||
VkShaderStageFlagBits flag=sc->GetShaderStage();
|
||||
|
||||
if(KeyExist(flag))
|
||||
return(false);
|
||||
|
||||
ObjectMap<VkShaderStageFlagBits,ShaderCreater>::Add(flag,sc);
|
||||
return(true);
|
||||
}
|
||||
};
|
||||
|
||||
class VertexShaderCreater:public ShaderCreater
|
||||
{
|
||||
List<ShaderStage> input;
|
||||
|
||||
public:
|
||||
|
||||
VertexShaderCreater(MaterialDescriptorManager *mdm):ShaderCreater(VK_SHADER_STAGE_VERTEX_BIT,mdm){}
|
||||
~VertexShaderCreater()=default;
|
||||
|
||||
int AddInput(const AnsiString &name,const VertexAttribType &type)
|
||||
{
|
||||
ShaderStage ss;
|
||||
|
||||
hgl::strcpy(ss.name,sizeof(ss.name),name.c_str());
|
||||
|
||||
ss.location=input.GetCount();
|
||||
ss.basetype=(uint8) type.basetype;
|
||||
ss.vec_size= type.vec_size;
|
||||
|
||||
return input.Add(ss);
|
||||
}
|
||||
};
|
||||
|
||||
class GeometryShaderCreater:public ShaderCreater
|
||||
{
|
||||
public:
|
||||
|
||||
GeometryShaderCreater(MaterialDescriptorManager *mdm):ShaderCreater(VK_SHADER_STAGE_GEOMETRY_BIT,mdm){}
|
||||
~GeometryShaderCreater()=default;
|
||||
};
|
||||
|
||||
class FragmentShaderCreater:public ShaderCreater
|
||||
{
|
||||
public:
|
||||
|
||||
FragmentShaderCreater(MaterialDescriptorManager *mdm):ShaderCreater(VK_SHADER_STAGE_FRAGMENT_BIT,mdm){}
|
||||
~FragmentShaderCreater()=default;
|
||||
};
|
||||
|
||||
class MaterialCreater
|
||||
{
|
||||
uint rt_count; ///<输出的RT数量
|
||||
|
||||
uint32_t shader_stage; ///<着色器阶段
|
||||
|
||||
MaterialDescriptorManager MDM; ///<材质描述符管理器
|
||||
|
||||
ShaderCreaterMap shader_map; ///<着色器列表
|
||||
|
||||
VertexShaderCreater *vert;
|
||||
GeometryShaderCreater *geom;
|
||||
FragmentShaderCreater *frag;
|
||||
|
||||
public:
|
||||
|
||||
bool hasShader(const VkShaderStageFlagBits ss)const{return shader_stage&ss;}
|
||||
|
||||
bool hasVertex ()const{return hasShader(VK_SHADER_STAGE_VERTEX_BIT);}
|
||||
// bool hasTessCtrl()const{return hasShader(VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT);}
|
||||
// bool hasTessEval()const{return hasShader(VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT);}
|
||||
bool hasGeometry()const{return hasShader(VK_SHADER_STAGE_GEOMETRY_BIT);}
|
||||
bool hasFragment()const{return hasShader(VK_SHADER_STAGE_FRAGMENT_BIT);}
|
||||
// bool hasCompute ()const{return hasShader(VK_SHADER_STAGE_COMPUTE_BIT);}
|
||||
|
||||
public:
|
||||
|
||||
MaterialCreater(const uint rc,const uint32 ss)
|
||||
{
|
||||
rt_count=rc;
|
||||
shader_stage=ss;
|
||||
|
||||
if(hasVertex ())shader_map.Add(vert=new VertexShaderCreater (&MDM));else vert=nullptr;
|
||||
if(hasGeometry ())shader_map.Add(geom=new GeometryShaderCreater(&MDM));else geom=nullptr;
|
||||
if(hasFragment ())shader_map.Add(frag=new FragmentShaderCreater(&MDM));else frag=nullptr;
|
||||
}
|
||||
|
||||
~MaterialCreater()
|
||||
{
|
||||
}
|
||||
|
||||
int AddVertexInput(const AnsiString &name,const VertexAttribType &type)
|
||||
{
|
||||
if(!vert)return(-1);
|
||||
|
||||
return vert->AddInput(name,type);
|
||||
}
|
||||
|
||||
bool AddUBO(const VkShaderStageFlagBits flag_bits,const DescriptorSetType set_type,const AnsiString &type_name,const AnsiString &name)
|
||||
{
|
||||
if(!shader_map.KeyExist(flag_bits))
|
||||
return(false);
|
||||
|
||||
ShaderCreater *sc=shader_map[flag_bits];
|
||||
|
||||
if(!sc)
|
||||
return(false);
|
||||
|
||||
UBODescriptor *ubo=new UBODescriptor();
|
||||
|
||||
ubo->type=type_name;
|
||||
ubo->name=name;
|
||||
|
||||
return sc->sdm.AddUBO(set_type,ubo);
|
||||
}
|
||||
|
||||
bool AddSampler(const VkShaderStageFlagBits flag_bits,const DescriptorSetType set_type,const AnsiString &type_name,const AnsiString &name)
|
||||
{
|
||||
if(!shader_map.KeyExist(flag_bits))
|
||||
return(false);
|
||||
|
||||
ShaderCreater *sc=shader_map[flag_bits];
|
||||
|
||||
if(!sc)
|
||||
return(false);
|
||||
|
||||
SamplerDescriptor *sampler=new SamplerDescriptor();
|
||||
|
||||
sampler->type=type_name;
|
||||
sampler->name=name;
|
||||
|
||||
return sc->sdm.AddSampler(set_type,sampler);
|
||||
}
|
||||
};//class MaterialCreater
|
||||
|
||||
int main()
|
||||
{
|
||||
MaterialCreater mc(1,VK_SHADER_STAGE_VERTEX_BIT|VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
|
||||
return 0;
|
||||
}
|
||||
SHADERGEN_NAMESPACE_END
|
109
src/ShaderGen/MaterialDescriptorManager.cpp
Normal file
109
src/ShaderGen/MaterialDescriptorManager.cpp
Normal file
@ -0,0 +1,109 @@
|
||||
#include<hgl/shadergen/MaterialDescriptorManager.h>
|
||||
|
||||
SHADERGEN_NAMESPACE_BEGIN
|
||||
MaterialDescriptorManager::MaterialDescriptorManager()
|
||||
{
|
||||
int set_type=(int)DescriptorSetType::BEGIN_RANGE;
|
||||
|
||||
for(auto &p:desc_set_array)
|
||||
{
|
||||
p.set_type=(DescriptorSetType)set_type;
|
||||
|
||||
++set_type;
|
||||
|
||||
p.set=-1;
|
||||
p.count=0;
|
||||
}
|
||||
}
|
||||
|
||||
const DescriptorSetType MaterialDescriptorManager::GetSetType(const AnsiString &name)const
|
||||
{
|
||||
for(auto &sds:desc_set_array)
|
||||
if(sds.descriptor_map.KeyExist(name))
|
||||
return(sds.set_type);
|
||||
|
||||
return DescriptorSetType::Global;
|
||||
}
|
||||
|
||||
/**
|
||||
* 添加一个描述符,如果它本身存在,则返回false
|
||||
*/
|
||||
const ShaderDescriptor *MaterialDescriptorManager::ShaderDescriptorSet::AddDescriptor(VkShaderStageFlagBits ssb,ShaderDescriptor *new_sd)
|
||||
{
|
||||
ShaderDescriptor *sd;
|
||||
|
||||
if(descriptor_map.Get(new_sd->name,sd))
|
||||
{
|
||||
sd->stage_flag|=ssb;
|
||||
return(sd);
|
||||
}
|
||||
else
|
||||
{
|
||||
new_sd->set_type=set_type;
|
||||
new_sd->stage_flag=ssb;
|
||||
|
||||
descriptor_map.Add(new_sd->name, new_sd);
|
||||
|
||||
count++;
|
||||
|
||||
return(new_sd);
|
||||
}
|
||||
}
|
||||
|
||||
const UBODescriptor *MaterialDescriptorManager::AddUBO(VkShaderStageFlagBits ssb,DescriptorSetType type,UBODescriptor *sd)
|
||||
{
|
||||
RANGE_CHECK_RETURN_NULLPTR(type);
|
||||
if(!sd)return(nullptr);
|
||||
|
||||
ShaderDescriptorSet *sds=desc_set_array+(size_t)type;
|
||||
|
||||
const ShaderDescriptor *obj=sds->AddDescriptor(ssb,sd);
|
||||
|
||||
if(!obj)return(nullptr);
|
||||
|
||||
sds->ubo_list.Add((UBODescriptor *)obj);
|
||||
return((UBODescriptor *)obj);
|
||||
}
|
||||
|
||||
const SamplerDescriptor *MaterialDescriptorManager::AddSampler(VkShaderStageFlagBits ssb,DescriptorSetType type,SamplerDescriptor *sd)
|
||||
{
|
||||
RANGE_CHECK_RETURN_NULLPTR(type);
|
||||
if(!sd)return(nullptr);
|
||||
|
||||
ShaderDescriptorSet *sds=desc_set_array+(size_t)type;
|
||||
|
||||
const ShaderDescriptor *obj=sds->AddDescriptor(ssb,sd);
|
||||
|
||||
if(!obj)return(nullptr);
|
||||
|
||||
sds->sampler_list.Add((SamplerDescriptor *)obj);
|
||||
return((SamplerDescriptor *)obj);
|
||||
}
|
||||
|
||||
void MaterialDescriptorManager::Resort()
|
||||
{
|
||||
//重新生成set/binding
|
||||
{
|
||||
int set=0;
|
||||
|
||||
for(auto &p:desc_set_array)
|
||||
{
|
||||
if(p.count>0)
|
||||
{
|
||||
p.set=set;
|
||||
|
||||
auto *sdp=p.descriptor_map.GetDataList();
|
||||
for(int i=0;i<p.descriptor_map.GetCount();i++)
|
||||
{
|
||||
(*sdp)->right->set=set;
|
||||
(*sdp)->right->binding=i;
|
||||
|
||||
++sdp;
|
||||
}
|
||||
|
||||
++set;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
SHADERGEN_NAMESPACE_END
|
151
src/ShaderGen/ShaderDescriptorManager.cpp
Normal file
151
src/ShaderGen/ShaderDescriptorManager.cpp
Normal file
@ -0,0 +1,151 @@
|
||||
#include<hgl/shadergen/ShaderDescriptorManager.h>
|
||||
|
||||
SHADERGEN_NAMESPACE_BEGIN
|
||||
ShaderDescriptorManager::ShaderDescriptorManager(VkShaderStageFlagBits cur,MaterialDescriptorManager *mdm)
|
||||
{
|
||||
material_descriptor_manager=mdm;
|
||||
|
||||
stage_io.cur=cur;
|
||||
stage_io.prev=(VkShaderStageFlagBits)0;
|
||||
stage_io.next=(VkShaderStageFlagBits)0;
|
||||
|
||||
hgl_zero(push_constant);
|
||||
}
|
||||
|
||||
namespace
|
||||
{
|
||||
bool Find(ObjectList<ShaderStage> &ol,const ShaderStage *ss)
|
||||
{
|
||||
for(int i=0;i<ol.GetCount();i++)
|
||||
if(hgl::strcmp(ol[i]->name,ss->name)==0)
|
||||
return(true);
|
||||
|
||||
return(false);
|
||||
}
|
||||
}//namespace
|
||||
|
||||
bool ShaderDescriptorManager::AddInput(ShaderStage *ss)
|
||||
{
|
||||
if(!ss)return(false);
|
||||
|
||||
if(Find(stage_io.input,ss))return(false);
|
||||
|
||||
ss->location=stage_io.input.GetCount();
|
||||
stage_io.input.Add(ss);
|
||||
return(true);
|
||||
}
|
||||
|
||||
bool ShaderDescriptorManager::AddOutput(ShaderStage *ss)
|
||||
{
|
||||
if(!ss)return(false);
|
||||
|
||||
if(Find(stage_io.output,ss))return(false);
|
||||
|
||||
ss->location=stage_io.output.GetCount();
|
||||
stage_io.output.Add(ss);
|
||||
return(true);
|
||||
}
|
||||
|
||||
bool ShaderDescriptorManager::AddUBO(DescriptorSetType type,UBODescriptor *sd)
|
||||
{
|
||||
const UBODescriptor *obj=material_descriptor_manager->AddUBO(stage_io.cur,type,sd);
|
||||
|
||||
if(!obj)
|
||||
return(false);
|
||||
|
||||
ubo_list.Add(obj);
|
||||
return obj;
|
||||
}
|
||||
|
||||
bool ShaderDescriptorManager::AddSampler(DescriptorSetType type,SamplerDescriptor *sd)
|
||||
{
|
||||
const SamplerDescriptor *obj=material_descriptor_manager->AddSampler(stage_io.cur,type,sd);
|
||||
|
||||
if(!obj)
|
||||
return(false);
|
||||
|
||||
sampler_list.Add(obj);
|
||||
return obj;
|
||||
}
|
||||
|
||||
bool ShaderDescriptorManager::AddConstValue(ConstValueDescriptor *sd)
|
||||
{
|
||||
if(!sd)return(false);
|
||||
|
||||
for(auto *p:const_value_list)
|
||||
if(p->name.Comp(sd->name)==0)
|
||||
return(false);
|
||||
|
||||
sd->constant_id=const_value_list.Add(sd);
|
||||
return(true);
|
||||
}
|
||||
|
||||
bool ShaderDescriptorManager::AddSubpassInput(const UTF8String name,uint8_t index)
|
||||
{
|
||||
for(auto *si:subpass_input)
|
||||
{
|
||||
if(si->input_attachment_index==index)return(false);
|
||||
if(si->name.Comp(name))return(false);
|
||||
}
|
||||
|
||||
SubpassInputDescriptor *ssi=new SubpassInputDescriptor;
|
||||
|
||||
ssi->name=name;
|
||||
ssi->input_attachment_index=index;
|
||||
|
||||
subpass_input.Add(ssi);
|
||||
return(true);
|
||||
}
|
||||
|
||||
void ShaderDescriptorManager::SetPushConstant(const UTF8String name,uint8_t offset,uint8_t size)
|
||||
{
|
||||
push_constant.name =name;
|
||||
push_constant.offset=offset;
|
||||
push_constant.size =size;
|
||||
}
|
||||
|
||||
#ifdef _DEBUG
|
||||
void ShaderDescriptorManager::DebugOutput(int index)
|
||||
{
|
||||
UTF8String name=GetShaderStageName(stage_io.cur);
|
||||
UTF8String prev_name=GetShaderStageName(stage_io.prev);
|
||||
UTF8String next_name=GetShaderStageName(stage_io.next);
|
||||
|
||||
LOG_INFO(UTF8String::numberOf(index)+": "+name+" shader");
|
||||
LOG_INFO("\tprev next is "+prev_name);
|
||||
LOG_INFO("\tnext next is "+next_name);
|
||||
|
||||
if(stage_io.input.GetCount()>0)
|
||||
{
|
||||
LOG_INFO("\tStage Input "+UTF8String::numberOf(stage_io.input.GetCount()));
|
||||
|
||||
for(auto *ss:stage_io.input)
|
||||
LOG_INFO("\t\tlayout(location="+UTF8String::numberOf(ss->location)+") in "+UTF8String(GetShaderStageTypeName(ss))+"\t"+UTF8String(ss->name));
|
||||
}
|
||||
|
||||
if(stage_io.output.GetCount()>0)
|
||||
{
|
||||
LOG_INFO("\tStage Output "+UTF8String::numberOf(stage_io.output.GetCount()));
|
||||
|
||||
for(auto *ss:stage_io.output)
|
||||
LOG_INFO("\t\tlayout(location="+UTF8String::numberOf(ss->location)+") out "+UTF8String(GetShaderStageTypeName(ss))+"\t"+UTF8String(ss->name));
|
||||
}
|
||||
|
||||
if(ubo_list.GetCount()>0)
|
||||
{
|
||||
LOG_INFO("\tUBO "+UTF8String::numberOf(ubo_list.GetCount()));
|
||||
|
||||
for(auto *ubo:ubo_list)
|
||||
LOG_INFO("\t\tlayout(set="+UTF8String::numberOf(ubo->set)+",binding="+UTF8String::numberOf(ubo->binding)+") uniform "+ubo->type+"\t"+ubo->type);
|
||||
}
|
||||
|
||||
if(sampler_list.GetCount()>0)
|
||||
{
|
||||
LOG_INFO("\tSampler "+UTF8String::numberOf(sampler_list.GetCount()));
|
||||
|
||||
for(auto *ubo:ubo_list)
|
||||
LOG_INFO("\t\tlayout(set="+UTF8String::numberOf(ubo->set)+",binding="+UTF8String::numberOf(ubo->binding)+") uniform "+ubo->type+"\t"+ubo->type);
|
||||
}
|
||||
}
|
||||
#endif//_DEBUG
|
||||
SHADERGEN_NAMESPACE_END
|
Loading…
x
Reference in New Issue
Block a user