整合GLEWCore
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@@ -1,17 +1,24 @@
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#include<hgl/render/RenderDevice.h>
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#include<hgl/render/RenderWindow.h>
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#include<iostream>
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#include<GLFW/glfw3.h>
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#include<GL/glext.h>
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#include<GLEWCore/glew.h>
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using namespace hgl;
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constexpr GLfloat clear_color[4]=
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{
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77.f/255.f,
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78.f/255.f,
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83.f/255.f,
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1.f
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};
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constexpr GLfloat clear_depth=1.0f;
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void draw()
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{
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glClearColor(0,0,0,1); //设置清屏颜色
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glClear(GL_COLOR_BUFFER_BIT); //清屏
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glClearBufferfv(GL_COLOR,0,clear_color);
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glClearBufferfv(GL_DEPTH,0,&clear_depth);
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}
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int main(void)
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@@ -32,7 +39,7 @@ int main(void)
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WindowSetup ws;
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ws.Name=U8_TEXT("Direct OpenGL Render");
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ws.Name=U8_TEXT("Direct use \"OpenGL Core API\" Render");
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RenderSetup rs;
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@@ -2,8 +2,7 @@
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#include<hgl/render/RenderWindow.h>
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#include<iostream>
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#include<string.h>
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#include<GLFW/glfw3.h>
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#include<GL/glcorearb.h>
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#include<GLEWCore/glew.h>
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using namespace hgl;
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@@ -19,8 +18,6 @@ void output_ogl_info()
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std::cout<<"Renderer: "<<glGetString(GL_RENDERER)<<std::endl;
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std::cout<<"Version: "<<glGetString(GL_VERSION)<<std::endl;
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PFNGLGETSTRINGIPROC glGetStringi = (PFNGLGETSTRINGIPROC)glfwGetProcAddress("glGetStringi");
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if(!glGetStringi)
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return;
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@@ -77,5 +74,3 @@ int main(int argc,char **argv)
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return 0;
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}
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