implement duplication SceneNode

This commit is contained in:
2024-07-31 00:11:04 +08:00
parent c3a1266da6
commit d5234316ae
4 changed files with 48 additions and 0 deletions

View File

@@ -31,6 +31,7 @@ namespace hgl
public:
SceneNode()=default;
SceneNode(SceneNode *);
SceneNode( Renderable *ri ) {render_obj=ri;}
SceneNode(const Matrix4f &mat ):SceneOrient(mat) {}
SceneNode(const Matrix4f &mat, Renderable *ri ):SceneOrient(mat) {render_obj=ri;}
@@ -92,6 +93,29 @@ namespace hgl
return sn;
}
SceneNode *CreateSubNode(SceneNode *node)
{
if(!node)
return(nullptr);
SceneNode *sn=new SceneNode(node);
SubNode.Add(sn);
return node;
}
SceneNode *CreateSubNode(const Matrix4f &mat,SceneNode *node)
{
if(!node)
return(nullptr);
SceneNode *sn=new SceneNode(mat);
sn->CreateSubNode(node);
SubNode.Add(sn);
return sn;
}
public: //坐标相关方法
virtual void SetBoundingBox (const AABB &bb){BoundingBox=bb;} ///<设置绑定盒