更改VertexInputState类的构造析构函数作用域,使其仅可以被Shader类创建和删除
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@ -24,7 +24,9 @@ class VertexInputState
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Set<VertexInputStateInstance *> instance_set;
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public:
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private:
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friend class Shader;
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VertexInputState()=default;
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~VertexInputState();
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