removed shadergen namespace
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@@ -1,15 +1,12 @@
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#ifndef HGL_SHADER_CREATE_INFO_INCLUDE
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#define HGL_SHADER_CREATE_INFO_INCLUDE
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#include<hgl/shadergen/ShaderGenNamespace.h>
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#include<hgl/graph/VertexAttrib.h>
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#include<hgl/graph/VK.h>
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namespace glsl_compiler
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namespace hgl{namespace graph
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{
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struct SPVData;
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}
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SHADERGEN_NAMESPACE_BEGIN
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struct SPVData;
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class MaterialDescriptorInfo;
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class ShaderDescriptorInfo;
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@@ -30,7 +27,7 @@ protected:
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AnsiString final_shader;
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glsl_compiler::SPVData *spv_data;
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SPVData *spv_data;
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protected:
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@@ -72,8 +69,8 @@ public:
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bool CreateShader(ShaderCreateInfo *);
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const uint32_t *GetSPVData()const;
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const uint32 *GetSPVData()const;
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const size_t GetSPVSize()const;
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};//class ShaderCreateInfo
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SHADERGEN_NAMESPACE_END
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}}//namespace hgl::graph
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#endif//HGL_SHADER_CREATE_INFO_INCLUDE
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