use VAB instead VertexAttribBuffer.
use VAD instead VertexAttribData.
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@@ -6,9 +6,26 @@ namespace hgl
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{
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namespace graph
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{
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/**
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* 文本可渲染对象
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*/
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class TextRenderable:public vulkan::Renderable
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{
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};//
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vulkan::Renderable * render_obj;
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uint32 max_count; ///<缓冲区最大容量
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uint32 cur_count; ///<当前容量
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vulkan::VertexAttribBuffer *vertex_buffer;
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vulkan::VertexAttribBuffer *tex_coord_buffer;
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public:
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TextRenderable();
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virtual ~TextRenderable();
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};//class TextRenderable:public vulkan::Renderable
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}//namespace graph
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}//namespace hgl
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#endif//HGL_GRAPH_TEXT_RENDERABLE_INCLUDE
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