use VAB instead VertexAttribBuffer.

use VAD instead VertexAttribData.
This commit is contained in:
2020-08-07 21:59:20 +08:00
parent 1964e5da04
commit d26b59cb1d
23 changed files with 79 additions and 58 deletions

View File

@@ -130,7 +130,7 @@ namespace hgl
static VkFormat GetVulkanFormat(){return VKFMT;}
static VertexAttribDataAccess1<T,VKFMT> * Create(VertexAttribData *vad)
static VertexAttribDataAccess1<T,VKFMT> * Create(VAD *vad)
{
if(!vad)return(nullptr);
@@ -223,7 +223,7 @@ namespace hgl
static VkFormat GetVulkanFormat(){return VKFMT;}
static VertexAttribDataAccess2<T,VKFMT> * Create(VertexAttribData *vad)
static VertexAttribDataAccess2<T,VKFMT> * Create(VAD *vad)
{
if(!vad)return(nullptr);
@@ -522,7 +522,7 @@ namespace hgl
static VkFormat GetVulkanFormat(){return VKFMT;}
static VertexAttribDataAccess3<T,VKFMT> * Create(VertexAttribData *vad)
static VertexAttribDataAccess3<T,VKFMT> * Create(VAD *vad)
{
if(!vad)return(nullptr);
@@ -794,7 +794,7 @@ namespace hgl
static VkFormat GetVulkanFormat(){return VKFMT;}
static VertexAttribDataAccess4<T,VKFMT> * Create(VertexAttribData *vad)
static VertexAttribDataAccess4<T,VKFMT> * Create(VAD *vad)
{
if(!vad)return(nullptr);