use VAB instead VertexAttribBuffer.
use VAD instead VertexAttribData.
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@@ -130,7 +130,7 @@ namespace hgl
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static VkFormat GetVulkanFormat(){return VKFMT;}
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static VertexAttribDataAccess1<T,VKFMT> * Create(VertexAttribData *vad)
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static VertexAttribDataAccess1<T,VKFMT> * Create(VAD *vad)
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{
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if(!vad)return(nullptr);
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@@ -223,7 +223,7 @@ namespace hgl
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static VkFormat GetVulkanFormat(){return VKFMT;}
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static VertexAttribDataAccess2<T,VKFMT> * Create(VertexAttribData *vad)
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static VertexAttribDataAccess2<T,VKFMT> * Create(VAD *vad)
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{
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if(!vad)return(nullptr);
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@@ -522,7 +522,7 @@ namespace hgl
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static VkFormat GetVulkanFormat(){return VKFMT;}
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static VertexAttribDataAccess3<T,VKFMT> * Create(VertexAttribData *vad)
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static VertexAttribDataAccess3<T,VKFMT> * Create(VAD *vad)
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{
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if(!vad)return(nullptr);
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@@ -794,7 +794,7 @@ namespace hgl
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static VkFormat GetVulkanFormat(){return VKFMT;}
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static VertexAttribDataAccess4<T,VKFMT> * Create(VertexAttribData *vad)
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static VertexAttribDataAccess4<T,VKFMT> * Create(VAD *vad)
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{
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if(!vad)return(nullptr);
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