use VAB instead VertexAttribBuffer.
use VAD instead VertexAttribData.
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@@ -52,7 +52,8 @@ namespace hgl
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* @param vecsize vec数量
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* @param vertex_count 顶点数量
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*/
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VertexAttribData *CreateVertexAttribData(const vulkan::BaseType base_type,const uint32_t vecsize,const uint32_t vertex_count);
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VAD *CreateVertexAttribData(const vulkan::BaseType base_type,const uint32_t vecsize,const uint32_t vertex_count);
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//这个函数比较重要,就不搞成CreateVAD的简写了
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}//namespace graph
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}//namespace hgl
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#endif//HGL_GRAPH_VERTEX_ATTRIB_DATA_INCLUDE
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