use VAB instead VertexAttribBuffer.

use VAD instead VertexAttribData.
This commit is contained in:
2020-08-07 21:59:20 +08:00
parent 1964e5da04
commit d26b59cb1d
23 changed files with 79 additions and 58 deletions

View File

@@ -52,7 +52,8 @@ namespace hgl
* @param vecsize vec数量
* @param vertex_count 顶点数量
*/
VertexAttribData *CreateVertexAttribData(const vulkan::BaseType base_type,const uint32_t vecsize,const uint32_t vertex_count);
VAD *CreateVertexAttribData(const vulkan::BaseType base_type,const uint32_t vecsize,const uint32_t vertex_count);
//这个函数比较重要就不搞成CreateVAD的简写了
}//namespace graph
}//namespace hgl
#endif//HGL_GRAPH_VERTEX_ATTRIB_DATA_INCLUDE