Use RenderFramework instead of GPUDevice at Init GraphModuleManager
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@@ -57,7 +57,7 @@ public: //事件
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void OnResize(const VkExtent2D &);
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};//class GraphModuleManager
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GraphModuleManager *GetGraphModuleManager(GPUDevice *);
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GraphModuleManager *GetGraphModuleManager(RenderFramework *);
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class GraphModule:public Comparator<GraphModule>
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{
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@@ -65,22 +65,19 @@ class GraphModule:public Comparator<GraphModule>
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AnsiIDName module_name;
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SortedSet<AnsiIDName> dependent_module; ///<依赖的模块
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SortedSet<AnsiIDName> dependent_module; ///<依赖的模块
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bool module_init;
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bool module_enable;
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bool module_inited;
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bool module_enabled;
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bool module_ready;
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protected:
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virtual void SetModuleEnable(bool e){module_enable=e;}
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virtual void SetModuleEnabled(bool e){module_enabled=e;}
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virtual void SetModuleReady(bool r){module_ready=r;}
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public:
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virtual const bool IsPerFrame () {return false;} ///<是否每帧运行
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virtual const bool IsRender () {return false;} ///<是否为渲染模块
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GraphModuleManager *GetManager () {return module_manager;} ///<取得模块管理器
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GPUDevice * GetDevice () {return module_manager->GetDevice();} ///<取得GPU设备
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VkDevice GetVkDevice ()const {return module_manager->GetVkDevice();} ///<取得VkDevice
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@@ -89,14 +86,15 @@ public:
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RenderFramework * GetFramework () {return module_manager->GetFramework();} ///<取得渲染框架
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static const AnsiIDName * GetModuleName (){return nullptr;} ///<取得模块名称(标准通用的名称,比如Upscale,供通用模块使用)
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virtual const AnsiIDName * GetName ()const{return &module_name;} ///<取得名称(完整的私有名称,比如FSR3Upscale,DLSS3Upscale)
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static const AnsiIDName * GetModuleName () {return nullptr;} ///<取得模块名称(标准通用的名称,比如Upscale,供通用模块使用)
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virtual const AnsiIDName * GetName ()const {return &module_name;} ///<取得名称(完整的私有名称,比如FSR3Upscale,DLSS3Upscale)
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virtual const bool IsRender (){return false;} ///<是否为渲染模块
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virtual const bool IsPerFrame () {return false;} ///<是否每帧运行
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virtual const bool IsRender () {return false;} ///<是否为渲染模块
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const bool IsInit ()const{return module_init;} ///<是否已经初始化
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const bool IsEnable ()const noexcept{return module_enable;} ///<当前模块是否启用
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const bool IsReady ()const noexcept{return module_ready;} ///<当前模块是否准备好
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const bool IsInited ()const {return module_inited;} ///<是否已经初始化
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const bool IsEnabled ()const noexcept{return module_enabled;} ///<当前模块是否启用
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const bool IsReady ()const noexcept{return module_ready;} ///<当前模块是否准备好
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public:
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@@ -105,7 +103,7 @@ public:
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GraphModule(GraphModuleManager *gmm,const AnsiIDName &name);
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virtual ~GraphModule();
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virtual bool Init(){module_init=true;return true;} ///<初始化当前模块
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virtual bool Init(){module_inited=true;return true;} ///<初始化当前模块
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const int compare(const GraphModule &gm)const override
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{
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