add CreatePipeline functions at RenderTarget,remove other they at other places.
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@@ -109,7 +109,7 @@ public:
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const float GetMaxSamplerAnisotropy ()const{return properties.limits.maxSamplerAnisotropy;}
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const float GetMaxSamplerLodBias ()const{return properties.limits.maxSamplerLodBias;}
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const void GetPointSize(float &granularity,float &min_size,float &max_size)
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const void GetPointSize(float &granularity,float &min_size,float &max_size)
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{
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granularity =properties.limits.pointSizeGranularity;
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min_size =properties.limits.pointSizeRange[0];
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