ComponentManager增加自动释放功能

This commit is contained in:
2025-06-15 00:49:23 +08:00
parent c1420e257d
commit cfda1fceb2
10 changed files with 70 additions and 48 deletions

View File

@@ -58,10 +58,24 @@ public:
*/
class Component
{
static uint unique_id_count;
uint unique_id;
SceneNode * OwnerNode;
ComponentManager * Manager;
ComponentData * Data;
protected:
friend class ComponentManager;
virtual void OnDetachManager(ComponentManager *cm)
{
if(cm==Manager)
Manager=nullptr;
}
public:
Component()=delete;
@@ -72,6 +86,8 @@ public:
public:
uint GetUniqueID ()const{return unique_id;}
SceneNode * GetOwnerNode()const{return OwnerNode;}
ComponentManager * GetManager ()const{return Manager;}
ComponentData * GetData ()const{return Data;}
@@ -83,7 +99,7 @@ public:
public: //事件
virtual void OnAttach(SceneNode *node){if(node)OwnerNode=node;} ///<附加到节点事件
virtual void OnDetach(SceneNode *node){OwnerNode=nullptr;} ///<从节点分离事件
virtual void OnDetach(SceneNode *){OwnerNode=nullptr;} ///<从节点分离事件
virtual void OnFocusLost(){} ///<焦点丢失事件
virtual void OnFocusGained(){} ///<焦点获得事件
@@ -108,17 +124,17 @@ public:
virtual const size_t GetComponentHashCode()const=0;
virtual const size_t GetHashCode()const=0;
virtual ~ComponentManager()=default;
virtual ~ComponentManager();
public:
virtual Component * CreateComponent(ComponentData *)=0;
int GetComponentCount()const{return component_set.GetCount();}
const size_t GetComponentCount()const{return component_set.GetCount();}
ComponentSet & GetComponents(){return component_set;}
int GetComponents(ArrayList<Component *> &comp_list,SceneNode *);
int GetComponents(ComponentList &comp_list,SceneNode *);
virtual void UpdateComponents(const double delta_time);

View File

@@ -57,7 +57,7 @@ namespace hgl::graph
public:
virtual ~SceneNode()=default;
virtual ~SceneNode();
void Clear() override
{
@@ -106,8 +106,8 @@ namespace hgl::graph
public: //组件相关方法
bool ComponentIsEmpty ()const{return component_set.GetCount()==0;} ///<是否没有组件
virtual int GetComponentCount ()const{return component_set.GetCount();} ///<取得组件数量
bool ComponentIsEmpty ()const{return component_set.IsEmpty();} ///<是否没有组件
virtual const int64 GetComponentCount ()const{return component_set.GetCount();} ///<取得组件数量
virtual bool AttachComponent (Component *comp) ///<添加一个组件
{
if(!comp)return(false);

View File

@@ -1,8 +1,8 @@
#ifndef HGL_GRAPH_VULKAN_MATERIAL_INCLUDE
#define HGL_GRAPH_VULKAN_MATERIAL_INCLUDE
#pragma once
#include<hgl/graph/VK.h>
#include<hgl/type/Map.h>
#include<hgl/type/SortedSet.h>
#include<hgl/type/String.h>
#include<hgl/graph/VKShaderModuleMap.h>
#include<hgl/graph/mtl/ShaderBufferSource.h>
@@ -106,6 +106,5 @@ public:
MaterialInstance *CreateMI(const VILConfig *vil_cfg=nullptr);
};//class Material
using MaterialSets=SortedSet<Material *>;
using MaterialSet=SortedSet<Material *>;
VK_NAMESPACE_END
#endif//HGL_GRAPH_VULKAN_MATERIAL_INCLUDE

View File

@@ -2,7 +2,6 @@
#include<hgl/graph/VK.h>
#include<hgl/type/String.h>
#include<hgl/type/SortedSet.h>
VK_NAMESPACE_BEGIN
class VulkanPhyDevice

View File

@@ -1,9 +1,7 @@
#ifndef HGL_GRAPH_VULKAN_SHADER_MODULE_INCLUDE
#define HGL_GRAPH_VULKAN_SHADER_MODULE_INCLUDE
#pragma once
#include<hgl/graph/VK.h>
#include<hgl/graph/VKVertexInputLayout.h>
#include<hgl/type/SortedSet.h>
VK_NAMESPACE_BEGIN
@@ -46,4 +44,3 @@ public:
operator VkShaderModule ()const{return stage_create_info->module;}
};//class ShaderModule
VK_NAMESPACE_END
#endif//HGL_GRAPH_VULKAN_SHADER_MODULE_INCLUDE