Luminance change to ufloat8 instead of float in VertexLum material

This commit is contained in:
2024-07-01 02:57:33 +08:00
parent 9121ebd11b
commit cfc3ac8250
7 changed files with 92 additions and 17 deletions

View File

@@ -71,14 +71,16 @@ namespace hgl
Size2u sub_count; ///<细分格子数量
float lum; ///<一般线条颜色
float sub_lum; ///<细分及边界线条颜色
uint8 lum; ///<一般线条亮度
uint8 sub_lum; ///<细分及边界线条亮度
};//struct PlaneGridCreateInfo
/**
* 创建一个平面网格(线条)
*/
Primitive *CreatePlaneGrid(PrimitiveCreater *pc,const PlaneGridCreateInfo *pgci);
Primitive *CreatePlaneGrid2D(PrimitiveCreater *pc,const PlaneGridCreateInfo *pgci); //创建一个平面网格(线条)
Primitive *CreatePlaneGrid3D(PrimitiveCreater *pc,const PlaneGridCreateInfo *pgci);
/**
* 创建一个平面(三角形)