Luminance change to ufloat8 instead of float in VertexLum material
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@@ -71,14 +71,16 @@ namespace hgl
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Size2u sub_count; ///<细分格子数量
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float lum; ///<一般线条颜色
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float sub_lum; ///<细分及边界线条颜色
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uint8 lum; ///<一般线条亮度
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uint8 sub_lum; ///<细分及边界线条亮度
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};//struct PlaneGridCreateInfo
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/**
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* 创建一个平面网格(线条)
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*/
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Primitive *CreatePlaneGrid(PrimitiveCreater *pc,const PlaneGridCreateInfo *pgci);
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Primitive *CreatePlaneGrid2D(PrimitiveCreater *pc,const PlaneGridCreateInfo *pgci); //创建一个平面网格(线条)
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Primitive *CreatePlaneGrid3D(PrimitiveCreater *pc,const PlaneGridCreateInfo *pgci);
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/**
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* 创建一个平面(三角形)
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