Luminance change to ufloat8 instead of float in VertexLum material

This commit is contained in:
2024-07-01 02:57:33 +08:00
parent 9121ebd11b
commit cfc3ac8250
7 changed files with 92 additions and 17 deletions

View File

@@ -7,6 +7,7 @@
#include<hgl/graph/RenderList.h>
#include<hgl/graph/Camera.h>
#include<hgl/graph/mtl/Material3DCreateConfig.h>
#include<hgl/graph/VKVertexInputConfig.h>
using namespace hgl;
using namespace hgl::graph;
@@ -33,6 +34,10 @@ private:
material=db->LoadMaterial("Std3D/VertexLum3D",&cfg);
if(!material)return(false);
VILConfig vil_config;
vil_config.Add(VAN::Luminance,VF_V1UN8);
Color4f GridColor;
COLOR ce=COLOR::BlenderAxisRed;
@@ -40,12 +45,12 @@ private:
{
GridColor=GetColor4f(ce,1.0);
material_instance[i]=db->CreateMaterialInstance(material,nullptr,&GridColor);
material_instance[i]=db->CreateMaterialInstance(material,&vil_config,&GridColor);
ce=COLOR((int)ce+1);
}
pipeline=CreatePipeline(material,InlinePipeline::Solid3D,Prim::Lines);
pipeline=CreatePipeline(material_instance[0],InlinePipeline::Solid3D,Prim::Lines);
return pipeline;
}
@@ -59,12 +64,12 @@ private:
pgci.grid_size.Set(32,32);
pgci.sub_count.Set(8,8);
pgci.lum=0.75;
pgci.sub_lum=1.0;
pgci.lum=180;
pgci.sub_lum=255;
PrimitiveCreater pc(device,material->GetDefaultVIL());
PrimitiveCreater pc(device,material_instance[0]->GetVIL());
prim_plane_grid=CreatePlaneGrid(&pc,&pgci);
prim_plane_grid=CreatePlaneGrid2D(&pc,&pgci);
return prim_plane_grid;
}