a few update

This commit is contained in:
2023-09-07 18:09:31 +08:00
parent c2279c553d
commit cef5ad073b
7 changed files with 80 additions and 78 deletions

View File

@@ -25,7 +25,7 @@ void RenderAssignBuffer::Bind(MaterialInstance *mi)const
// mi->BindUBO(DescriptorSetType::PerFrame,"Assign",assign_buffer->ubo_mi);
}
void RenderAssignBuffer::ClearNode()
void RenderAssignBuffer::Clear()
{
SAFE_CLEAR(ubo_l2w);
SAFE_CLEAR(ubo_mi);
@@ -34,47 +34,47 @@ void RenderAssignBuffer::ClearNode()
node_count=0;
}
void RenderAssignBuffer::Clear()
void RenderAssignBuffer::Alloc(const uint nc,const uint mc)
{
ClearNode();
// ClearMI();
Clear();
// SAFE_CLEAR(bone_id)
// SAFE_CLEAR(bone_weight)
{
node_count=power_to_2(nc);
ubo_l2w=device->CreateUBO(node_count*sizeof(Matrix4f));
}
{
mi_count=power_to_2(mc);
ubo_mi=device->CreateUBO(mi_count*mi_data_bytes);
}
vbo_assigns=device->CreateVBO(ASSIGN_VBO_FMT,node_count);
}
void RenderAssignBuffer::NodeAlloc(GPUDevice *dev,const uint c)
{
ClearNode();
node_count=power_to_2(c);
ubo_l2w=dev->CreateUBO(node_count*sizeof(Matrix4f));
//ubo_mi=dev->CreateUBO(node_count*sizeof(uint8));
vbo_assigns=dev->CreateVBO(ASSIGN_VBO_FMT,node_count);
}
//void MIAlloc(GPUDevice *dev,const uint c,const uint mis)
//{
// ClearMI();
// if(c<=0||mi_size<=0)return;
//
// mi_count=power_to_2(c);
// mi_size=mis;
// mi_id=dev->CreateVBO(VF_V1U8,mi_count);
// mi_id_buffer=mi_id->GetBuffer();
// mi_data_buffer=dev->CreateUBO(mi_count*mi_size);
//}
void RenderAssignBuffer::WriteLocalToWorld(RenderNode *render_node,const uint count)
void RenderAssignBuffer::WriteNode(RenderNode *render_node,const uint count,const MaterialInstanceSets &mi_set)
{
RenderNode *rn;
//new l2w array in ubo
Alloc(count,mi_set.GetCount());
{
uint8 *mip=(uint8 *)(ubo_mi->Map());
for(MaterialInstance *mi:mi_set)
{
// memcpy(mip,mi->GetData(),mi_data_bytes);
mip+=mi_data_bytes;
}
ubo_mi->Unmap();
}
uint16 *idp=(uint16 *)(vbo_assigns->Map());
{
Matrix4f *tp=(hgl::Matrix4f *)(ubo_l2w->Map());
uint16 *idp=(uint16 *)(vbo_assigns->Map());
rn=render_node;
@@ -86,12 +86,16 @@ void RenderAssignBuffer::WriteLocalToWorld(RenderNode *render_node,const uint co
*idp=i;
++idp;
//*idp=mi_set.Find(rn->ri->GetMaterialInstance());
//++idp;
++rn;
}
vbo_assigns->Unmap();
ubo_l2w->Unmap();
}
vbo_assigns->Unmap();
}
//void WriteMaterialInstance(RenderNode *render_node,const uint count,const MaterialInstanceSets &mi_set)