codes layout.

This commit is contained in:
hyzboy 2020-11-30 18:05:23 +08:00
parent e398a85e65
commit ce727cbb1a
5 changed files with 13 additions and 11 deletions

View File

@ -31,9 +31,9 @@ private:
Material * material =nullptr;
MaterialInstance * material_instance =nullptr;
Renderable *ro_rectangle =nullptr,
*ro_circle =nullptr,
*ro_round_rectangle =nullptr;
Renderable * ro_rectangle =nullptr;
Renderable * ro_circle =nullptr;
Renderable * ro_round_rectangle =nullptr;
GPUBuffer * ubo_world_matrix =nullptr;
GPUBuffer * ubo_color_material =nullptr;

View File

@ -271,8 +271,11 @@ public:
void BuildCommandBuffer(uint32_t index) override
{
render_root.RefreshMatrix();
render_list.Clear();
render_list.Begin();
render_root.ExpendToList(&render_list);
render_list.End();
VulkanApplicationFramework::BuildCommandBuffer(index,&render_list);
}

View File

@ -57,7 +57,7 @@ namespace hgl
public:
RenderList();
~RenderList()=default;
virtual ~RenderList()=default;
void Begin ();
void Add (SceneNode *);

View File

@ -51,7 +51,6 @@ namespace hgl
}
LocalBoundingBox=local;
}
/**