codes layout.
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@ -31,9 +31,9 @@ private:
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Material * material =nullptr;
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Material * material =nullptr;
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MaterialInstance * material_instance =nullptr;
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MaterialInstance * material_instance =nullptr;
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Renderable *ro_rectangle =nullptr,
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Renderable * ro_rectangle =nullptr;
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*ro_circle =nullptr,
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Renderable * ro_circle =nullptr;
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*ro_round_rectangle =nullptr;
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Renderable * ro_round_rectangle =nullptr;
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GPUBuffer * ubo_world_matrix =nullptr;
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GPUBuffer * ubo_world_matrix =nullptr;
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GPUBuffer * ubo_color_material =nullptr;
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GPUBuffer * ubo_color_material =nullptr;
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@ -271,8 +271,11 @@ public:
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void BuildCommandBuffer(uint32_t index) override
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void BuildCommandBuffer(uint32_t index) override
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{
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{
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render_root.RefreshMatrix();
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render_root.RefreshMatrix();
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render_list.Clear();
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render_list.Begin();
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render_root.ExpendToList(&render_list);
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render_root.ExpendToList(&render_list);
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render_list.End();
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VulkanApplicationFramework::BuildCommandBuffer(index,&render_list);
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VulkanApplicationFramework::BuildCommandBuffer(index,&render_list);
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}
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}
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@ -57,7 +57,7 @@ namespace hgl
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public:
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public:
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RenderList();
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RenderList();
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~RenderList()=default;
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virtual ~RenderList()=default;
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void Begin ();
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void Begin ();
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void Add (SceneNode *);
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void Add (SceneNode *);
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@ -51,7 +51,6 @@ namespace hgl
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}
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}
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LocalBoundingBox=local;
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LocalBoundingBox=local;
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}
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}
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/**
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/**
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