added RenderNode class.
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@@ -29,8 +29,9 @@ SET(TILE_SOURCE ${SG_INCLUDE_PATH}/TileData.h
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SOURCE_GROUP("Tile" FILES ${TILE_SOURCE})
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SET(SCENE_GRAPH_HEADER ${SG_INCLUDE_PATH}/Light.h
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${SG_INCLUDE_PATH}/MVPMatrix.h
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${SG_INCLUDE_PATH}/SceneInfo.h
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${SG_INCLUDE_PATH}/SceneNode.h
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${SG_INCLUDE_PATH}/RenderNode.h
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${SG_INCLUDE_PATH}/SceneOrient.h
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${SG_INCLUDE_PATH}/RenderList.h
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${SG_INCLUDE_PATH}/SceneTreeToRenderList.h
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