splited VKDeviceTexture2D.cpp to 4 files.
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49
src/SceneGraph/Vulkan/Texture/BufferImageCopy2D.h
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49
src/SceneGraph/Vulkan/Texture/BufferImageCopy2D.h
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#pragma once
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#include<hgl/graph/VKTexture.h>
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VK_NAMESPACE_BEGIN
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struct BufferImageCopy:public VkBufferImageCopy
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{
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public:
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BufferImageCopy()
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{
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hgl_zero(*this);
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imageSubresource.layerCount=1;
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}
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BufferImageCopy(const VkImageAspectFlags aspect_mask):BufferImageCopy()
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{
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imageSubresource.aspectMask=aspect_mask;
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}
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BufferImageCopy(const Texture2D *tex):BufferImageCopy()
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{
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imageSubresource.aspectMask=tex->GetAspect();
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SetRectScope(0,0,tex->GetWidth(),tex->GetHeight());
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}
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void Set(const VkImageAspectFlags aspect_mask,const uint32_t layer_count)
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{
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imageSubresource.aspectMask=aspect_mask;
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imageSubresource.layerCount=layer_count;
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}
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void Set(Image2DRegion *ir)
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{
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imageOffset.x=ir->left;
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imageOffset.y=ir->top;
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imageExtent.width=ir->width;
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imageExtent.height=ir->height;
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imageExtent.depth=1;
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}
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void SetRectScope(int32_t left,int32_t top,uint32_t width,uint32_t height)
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{
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imageOffset.x=left;
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imageOffset.y=top;
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imageExtent.width=width;
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imageExtent.height=height;
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imageExtent.depth=1;
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}
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};//
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VK_NAMESPACE_END
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72
src/SceneGraph/Vulkan/Texture/GenMipmaps2D.cpp
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72
src/SceneGraph/Vulkan/Texture/GenMipmaps2D.cpp
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#include<hgl/graph/VKCommandBuffer.h>
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VK_NAMESPACE_BEGIN
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void GenerateMipmaps2D(TextureCmdBuffer *texture_cmd_buf,VkImage image,VkImageAspectFlags aspect_mask,VkExtent3D extent,const uint32_t mipLevels)
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{
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ImageSubresourceRange subresourceRange(aspect_mask);
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VkImageBlit blit;
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blit.srcOffsets[0] = {0, 0, 0};
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blit.srcSubresource.aspectMask = aspect_mask;
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blit.srcSubresource.baseArrayLayer = 0;
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blit.srcSubresource.layerCount = 1;
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blit.dstOffsets[0] = {0, 0, 0};
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blit.dstSubresource=blit.srcSubresource;
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int32_t width =extent.width;
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int32_t height =extent.height;
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int32_t depth =extent.depth;
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for (uint32_t i = 1; i < mipLevels; i++)
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{
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subresourceRange.baseMipLevel = i - 1;
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texture_cmd_buf->ImageMemoryBarrier(image,
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VK_PIPELINE_STAGE_TRANSFER_BIT,
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VK_PIPELINE_STAGE_TRANSFER_BIT,
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VK_ACCESS_TRANSFER_WRITE_BIT,
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VK_ACCESS_TRANSFER_READ_BIT,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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subresourceRange);
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blit.srcOffsets[1] = {width,height,depth};
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blit.srcSubresource.mipLevel = i - 1;
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if(width >1)width >>=1;
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if(height>1)height>>=1;
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if(depth >1)depth >>=1;
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blit.dstOffsets[1] = {width,height,depth};
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blit.dstSubresource.mipLevel = i;
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texture_cmd_buf->BlitImage(
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image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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1, &blit,
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VK_FILTER_LINEAR);
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texture_cmd_buf->ImageMemoryBarrier(image,
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VK_PIPELINE_STAGE_TRANSFER_BIT,
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VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
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VK_ACCESS_TRANSFER_READ_BIT,
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VK_ACCESS_SHADER_READ_BIT,
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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subresourceRange);
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}
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subresourceRange.baseMipLevel = mipLevels - 1;
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texture_cmd_buf->ImageMemoryBarrier(image,
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VK_PIPELINE_STAGE_TRANSFER_BIT,
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VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
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VK_ACCESS_TRANSFER_WRITE_BIT,
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VK_ACCESS_SHADER_READ_BIT,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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subresourceRange);
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}
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VK_NAMESPACE_END
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36
src/SceneGraph/Vulkan/Texture/VKDeviceTexture.cpp
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36
src/SceneGraph/Vulkan/Texture/VKDeviceTexture.cpp
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#include<hgl/graph/VKDevice.h>
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VK_NAMESPACE_BEGIN
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bool GPUDevice::CheckFormatSupport(const VkFormat format,const uint32_t bits,ImageTiling tiling) const
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{
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const VkFormatProperties fp=attr->physical_device->GetFormatProperties(format);
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if(tiling==ImageTiling::Optimal)
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return(fp.optimalTilingFeatures&bits);
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else
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return(fp.linearTilingFeatures&bits);
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}
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void GPUDevice::Clear(TextureCreateInfo *tci)
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{
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if(!tci)return;
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if(tci->image)DestroyImage(tci->image);
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if(tci->image_view)delete tci->image_view;
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if(tci->memory)delete tci->memory;
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delete tci;
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}
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bool GPUDevice::SubmitTexture(const VkCommandBuffer *cmd_bufs,const uint32_t count)
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{
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if(!cmd_bufs||count<=0)
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return(false);
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texture_queue->Submit(cmd_bufs,count,nullptr,nullptr);
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// texture_queue->WaitQueue();
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texture_queue->WaitFence();
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return(true);
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}
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VK_NAMESPACE_END
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260
src/SceneGraph/Vulkan/Texture/VKDeviceTexture2D.cpp
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260
src/SceneGraph/Vulkan/Texture/VKDeviceTexture2D.cpp
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#include<hgl/graph/VKDevice.h>
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#include<hgl/graph/VKImageCreateInfo.h>
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#include<hgl/graph/VKCommandBuffer.h>
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#include"BufferImageCopy2D.h"
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VK_NAMESPACE_BEGIN
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void GenerateMipmaps2D(TextureCmdBuffer *texture_cmd_buf,VkImage image,VkImageAspectFlags aspect_mask,VkExtent3D extent,const uint32_t mipLevels);
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Texture2D *GPUDevice::CreateTexture2D(TextureData *tex_data)
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{
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if(!tex_data)
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return(nullptr);
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return(new Texture2D(attr->device,tex_data));
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}
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Texture2D *GPUDevice::CreateTexture2D(TextureCreateInfo *tci)
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{
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if(!tci)return(nullptr);
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if(tci->extent.width*tci->extent.height*tci->extent.depth<=0)return(nullptr);
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if(tci->target_mipmaps==0)
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tci->target_mipmaps=(tci->origin_mipmaps>1?tci->origin_mipmaps:1);
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if(!tci->image)
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{
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Image2DCreateInfo ici(tci->usage,tci->tiling,tci->format,tci->extent.width,tci->extent.height,tci->target_mipmaps);
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tci->image=CreateImage(&ici);
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if(!tci->image)
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{
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Clear(tci);
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return(nullptr);
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}
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tci->memory=CreateMemory(tci->image);
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}
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if(!tci->image_view)
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tci->image_view=CreateImageView2D(attr->device,tci->format,tci->extent,tci->target_mipmaps,tci->aspect,tci->image);
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TextureData *tex_data=new TextureData(tci);
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Texture2D *tex=CreateTexture2D(tex_data);
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if(!tex)
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{
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Clear(tci);
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return(nullptr);
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}
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if((!tci->buffer)&&tci->pixels&&tci->total_bytes>0)
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tci->buffer=CreateBuffer(VK_BUFFER_USAGE_TRANSFER_SRC_BIT,tci->total_bytes,tci->pixels);
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if(tci->buffer)
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{
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texture_cmd_buf->Begin();
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if(tci->target_mipmaps==tci->origin_mipmaps)
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{
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if(tci->target_mipmaps<=1) //本身不含mipmaps,但也不要mipmaps
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{
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CommitTexture2D(tex,tci->buffer,tci->extent.width,tci->extent.height,VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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}
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else //本身有mipmaps数据
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{
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CommitTexture2DMipmaps(tex,tci->buffer,tci->extent.width,tci->extent.height,tci->mipmap_zero_total_bytes);
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}
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}
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else
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if(tci->origin_mipmaps<=1) //本身不含mipmaps数据,又想要mipmaps
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{
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CommitTexture2D(tex,tci->buffer,tci->extent.width,tci->extent.height,VK_PIPELINE_STAGE_TRANSFER_BIT);
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GenerateMipmaps2D(texture_cmd_buf,tex->GetImage(),tex->GetAspect(),tci->extent,tex_data->miplevel);
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}
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texture_cmd_buf->End();
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SubmitTexture(*texture_cmd_buf);
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delete tci->buffer;
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}
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delete tci;
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return tex;
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}
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bool GPUDevice::CommitTexture2D(Texture2D *tex,GPUBuffer *buf,const VkBufferImageCopy *buffer_image_copy,const int count,VkPipelineStageFlags destinationStage)
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{
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if(!tex||!buf)
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return(false);
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ImageSubresourceRange subresourceRange(tex->GetAspect(),tex->GetMipLevel());
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texture_cmd_buf->ImageMemoryBarrier(tex->GetImage(),
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VK_PIPELINE_STAGE_HOST_BIT,
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VK_PIPELINE_STAGE_TRANSFER_BIT,
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0,
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VK_ACCESS_TRANSFER_WRITE_BIT,
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VK_IMAGE_LAYOUT_UNDEFINED,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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subresourceRange);
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texture_cmd_buf->CopyBufferToImage(
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buf->GetBuffer(),
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tex->GetImage(),
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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count,
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buffer_image_copy);
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if(destinationStage==VK_PIPELINE_STAGE_TRANSFER_BIT) //接下来还有,一般是给自动生成mipmaps
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{
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texture_cmd_buf->ImageMemoryBarrier(tex->GetImage(),
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VK_PIPELINE_STAGE_TRANSFER_BIT,
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VK_PIPELINE_STAGE_TRANSFER_BIT,
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VK_ACCESS_TRANSFER_WRITE_BIT,
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VK_ACCESS_TRANSFER_WRITE_BIT,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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subresourceRange);
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}
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else// if(destinationStage==VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT) //接下来就给fragment shader用了,证明是最后一步
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{
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texture_cmd_buf->ImageMemoryBarrier(tex->GetImage(),
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VK_PIPELINE_STAGE_TRANSFER_BIT,
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VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
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VK_ACCESS_TRANSFER_WRITE_BIT,
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VK_ACCESS_SHADER_READ_BIT,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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subresourceRange);
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}
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return(true);
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}
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bool GPUDevice::CommitTexture2D(Texture2D *tex,GPUBuffer *buf,uint32_t width,uint32_t height,VkPipelineStageFlags destinationStage)
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{
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if(!tex||!buf)return(false);
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BufferImageCopy buffer_image_copy(tex);
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return CommitTexture2D(tex,buf,&buffer_image_copy,1,destinationStage);
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}
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bool GPUDevice::CommitTexture2DMipmaps(Texture2D *tex,GPUBuffer *buf,uint32_t width,uint32_t height,uint32_t total_bytes)
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{
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if(!tex||!buf
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||width<=0||height<=0)
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return(false);
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const uint32_t miplevel=tex->GetMipLevel();
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AutoDeleteArray<VkBufferImageCopy> buffer_image_copy(miplevel);
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VkDeviceSize offset=0;
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uint32_t level=0;
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buffer_image_copy.zero();
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for(VkBufferImageCopy &bic:buffer_image_copy)
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{
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bic.bufferOffset = offset;
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bic.bufferRowLength = 0;
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bic.bufferImageHeight = 0;
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bic.imageSubresource.aspectMask = tex->GetAspect();
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bic.imageSubresource.mipLevel = level++;
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bic.imageSubresource.baseArrayLayer = 0;
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bic.imageSubresource.layerCount = 1;
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bic.imageOffset.x = 0;
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bic.imageOffset.y = 0;
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bic.imageOffset.z = 0;
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bic.imageExtent.width = width;
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bic.imageExtent.height= height;
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bic.imageExtent.depth = 1;
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if(total_bytes<8)
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offset+=8;
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else
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offset+=total_bytes;
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if(width>1){width>>=1;total_bytes>>=1;}
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if(height>1){height>>=1;total_bytes>>=1;}
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}
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return CommitTexture2D(tex,buf,buffer_image_copy,miplevel,VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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}
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bool GPUDevice::ChangeTexture2D(Texture2D *tex,GPUBuffer *buf,const List<Image2DRegion> &ir_list,VkPipelineStageFlags destinationStage)
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{
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if(!tex||!buf||ir_list.GetCount()<=0)
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return(false);
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const int ir_count=ir_list.GetCount();
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int count=0;
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AutoDeleteArray<VkBufferImageCopy> buffer_image_copy(ir_count);
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VkBufferImageCopy *tp=buffer_image_copy;
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VkDeviceSize offset=0;
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for(const Image2DRegion &sp:ir_list)
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{
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tp->bufferOffset = offset;
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tp->bufferRowLength = 0;
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tp->bufferImageHeight = 0;
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tp->imageSubresource.aspectMask = tex->GetAspect();
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tp->imageSubresource.mipLevel = 0;
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tp->imageSubresource.baseArrayLayer = 0;
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tp->imageSubresource.layerCount = 1;
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tp->imageOffset.x = sp.left;
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tp->imageOffset.y = sp.top;
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tp->imageOffset.z = 0;
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tp->imageExtent.width = sp.width;
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tp->imageExtent.height= sp.height;
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tp->imageExtent.depth = 1;
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offset+=sp.bytes;
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++tp;
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}
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texture_cmd_buf->Begin();
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bool result=CommitTexture2D(tex,buf,buffer_image_copy,ir_count,destinationStage);
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texture_cmd_buf->End();
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SubmitTexture(*texture_cmd_buf);
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return result;
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}
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bool GPUDevice::ChangeTexture2D(Texture2D *tex,GPUBuffer *buf,uint32_t left,uint32_t top,uint32_t width,uint32_t height,VkPipelineStageFlags destinationStage)
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{
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if(!tex||!buf
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||left<0||left+width>tex->GetWidth()
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||top<0||top+height>tex->GetHeight()
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||width<=0||height<=0)
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return(false);
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BufferImageCopy buffer_image_copy(tex);
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texture_cmd_buf->Begin();
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bool result=CommitTexture2D(tex,buf,&buffer_image_copy,1,destinationStage);
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texture_cmd_buf->End();
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SubmitTexture(*texture_cmd_buf);
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return result;
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}
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bool GPUDevice::ChangeTexture2D(Texture2D *tex,void *data,uint32_t left,uint32_t top,uint32_t width,uint32_t height,uint32_t size,VkPipelineStageFlags destinationStage)
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{
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if(!tex||!data
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||left<0||left+width>tex->GetWidth()
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||top<0||top+height>tex->GetHeight()
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||width<=0||height<=0
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||size<=0)
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return(false);
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GPUBuffer *buf=CreateBuffer(VK_BUFFER_USAGE_TRANSFER_SRC_BIT,size,data);
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bool result=ChangeTexture2D(tex,buf,left,top,width,height,destinationStage);
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delete buf;
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return(result);
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}
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VK_NAMESPACE_END
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@ -1,413 +0,0 @@
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#include<hgl/graph/VKTexture.h>
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#include<hgl/graph/VKDevice.h>
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#include<hgl/graph/VKPhysicalDevice.h>
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#include<hgl/graph/VKFence.h>
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#include<hgl/graph/VKBuffer.h>
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#include<hgl/graph/VKCommandBuffer.h>
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#include<hgl/graph/VKMemory.h>
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#include<hgl/graph/VKImageCreateInfo.h>
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VK_NAMESPACE_BEGIN
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namespace
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{
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struct BufferImageCopy:public VkBufferImageCopy
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{
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public:
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|
||||
BufferImageCopy()
|
||||
{
|
||||
hgl_zero(*this);
|
||||
imageSubresource.layerCount=1;
|
||||
}
|
||||
|
||||
BufferImageCopy(const VkImageAspectFlags aspect_mask):BufferImageCopy()
|
||||
{
|
||||
imageSubresource.aspectMask=aspect_mask;
|
||||
}
|
||||
|
||||
BufferImageCopy(const Texture2D *tex):BufferImageCopy()
|
||||
{
|
||||
imageSubresource.aspectMask=tex->GetAspect();
|
||||
SetRectScope(0,0,tex->GetWidth(),tex->GetHeight());
|
||||
}
|
||||
|
||||
void Set(const VkImageAspectFlags aspect_mask,const uint32_t layer_count)
|
||||
{
|
||||
imageSubresource.aspectMask=aspect_mask;
|
||||
imageSubresource.layerCount=layer_count;
|
||||
}
|
||||
|
||||
void Set(Image2DRegion *ir)
|
||||
{
|
||||
imageOffset.x=ir->left;
|
||||
imageOffset.y=ir->top;
|
||||
imageExtent.width=ir->width;
|
||||
imageExtent.height=ir->height;
|
||||
imageExtent.depth=1;
|
||||
}
|
||||
|
||||
void SetRectScope(int32_t left,int32_t top,uint32_t width,uint32_t height)
|
||||
{
|
||||
imageOffset.x=left;
|
||||
imageOffset.y=top;
|
||||
imageExtent.width=width;
|
||||
imageExtent.height=height;
|
||||
imageExtent.depth=1;
|
||||
}
|
||||
};//
|
||||
|
||||
void GenerateMipmaps(TextureCmdBuffer *texture_cmd_buf,VkImage image,VkImageAspectFlags aspect_mask,VkExtent3D extent,const uint32_t mipLevels)
|
||||
{
|
||||
ImageSubresourceRange subresourceRange(aspect_mask);
|
||||
|
||||
VkImageBlit blit;
|
||||
|
||||
blit.srcOffsets[0] = {0, 0, 0};
|
||||
blit.srcSubresource.aspectMask = aspect_mask;
|
||||
blit.srcSubresource.baseArrayLayer = 0;
|
||||
blit.srcSubresource.layerCount = 1;
|
||||
|
||||
blit.dstOffsets[0] = {0, 0, 0};
|
||||
blit.dstSubresource=blit.srcSubresource;
|
||||
|
||||
int32_t width =extent.width;
|
||||
int32_t height =extent.height;
|
||||
int32_t depth =extent.depth;
|
||||
|
||||
for (uint32_t i = 1; i < mipLevels; i++)
|
||||
{
|
||||
subresourceRange.baseMipLevel = i - 1;
|
||||
|
||||
texture_cmd_buf->ImageMemoryBarrier(image,
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
VK_ACCESS_TRANSFER_READ_BIT,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
||||
subresourceRange);
|
||||
|
||||
blit.srcOffsets[1] = {width,height,depth};
|
||||
blit.srcSubresource.mipLevel = i - 1;
|
||||
|
||||
if(width >1)width >>=1;
|
||||
if(height>1)height>>=1;
|
||||
if(depth >1)depth >>=1;
|
||||
|
||||
blit.dstOffsets[1] = {width,height,depth};
|
||||
blit.dstSubresource.mipLevel = i;
|
||||
|
||||
texture_cmd_buf->BlitImage(
|
||||
image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
||||
image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
1, &blit,
|
||||
VK_FILTER_LINEAR);
|
||||
|
||||
texture_cmd_buf->ImageMemoryBarrier(image,
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
|
||||
VK_ACCESS_TRANSFER_READ_BIT,
|
||||
VK_ACCESS_SHADER_READ_BIT,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
||||
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
||||
subresourceRange);
|
||||
}
|
||||
|
||||
subresourceRange.baseMipLevel = mipLevels - 1;
|
||||
|
||||
texture_cmd_buf->ImageMemoryBarrier(image,
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
|
||||
VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
VK_ACCESS_SHADER_READ_BIT,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
||||
subresourceRange);
|
||||
}
|
||||
}//namespace
|
||||
|
||||
bool GPUDevice::CheckFormatSupport(const VkFormat format,const uint32_t bits,ImageTiling tiling) const
|
||||
{
|
||||
const VkFormatProperties fp=attr->physical_device->GetFormatProperties(format);
|
||||
|
||||
if(tiling==ImageTiling::Optimal)
|
||||
return(fp.optimalTilingFeatures&bits);
|
||||
else
|
||||
return(fp.linearTilingFeatures&bits);
|
||||
}
|
||||
|
||||
Texture2D *GPUDevice::CreateTexture2D(TextureData *tex_data)
|
||||
{
|
||||
if(!tex_data)
|
||||
return(nullptr);
|
||||
|
||||
return(new Texture2D(attr->device,tex_data));
|
||||
}
|
||||
|
||||
void GPUDevice::Clear(TextureCreateInfo *tci)
|
||||
{
|
||||
if(!tci)return;
|
||||
|
||||
if(tci->image)DestroyImage(tci->image);
|
||||
if(tci->image_view)delete tci->image_view;
|
||||
if(tci->memory)delete tci->memory;
|
||||
|
||||
delete tci;
|
||||
}
|
||||
|
||||
Texture2D *GPUDevice::CreateTexture2D(TextureCreateInfo *tci)
|
||||
{
|
||||
if(!tci)return(nullptr);
|
||||
|
||||
if(tci->extent.width*tci->extent.height*tci->extent.depth<=0)return(nullptr);
|
||||
|
||||
if(tci->target_mipmaps==0)
|
||||
tci->target_mipmaps=(tci->origin_mipmaps>1?tci->origin_mipmaps:1);
|
||||
|
||||
if(!tci->image)
|
||||
{
|
||||
Image2DCreateInfo ici(tci->usage,tci->tiling,tci->format,tci->extent.width,tci->extent.height,tci->target_mipmaps);
|
||||
tci->image=CreateImage(&ici);
|
||||
|
||||
if(!tci->image)
|
||||
{
|
||||
Clear(tci);
|
||||
return(nullptr);
|
||||
}
|
||||
|
||||
tci->memory=CreateMemory(tci->image);
|
||||
}
|
||||
|
||||
if(!tci->image_view)
|
||||
tci->image_view=CreateImageView2D(attr->device,tci->format,tci->extent,tci->target_mipmaps,tci->aspect,tci->image);
|
||||
|
||||
TextureData *tex_data=new TextureData(tci);
|
||||
|
||||
Texture2D *tex=CreateTexture2D(tex_data);
|
||||
|
||||
if(!tex)
|
||||
{
|
||||
Clear(tci);
|
||||
return(nullptr);
|
||||
}
|
||||
|
||||
if((!tci->buffer)&&tci->pixels&&tci->total_bytes>0)
|
||||
tci->buffer=CreateBuffer(VK_BUFFER_USAGE_TRANSFER_SRC_BIT,tci->total_bytes,tci->pixels);
|
||||
|
||||
if(tci->buffer)
|
||||
{
|
||||
texture_cmd_buf->Begin();
|
||||
if(tci->target_mipmaps==tci->origin_mipmaps)
|
||||
{
|
||||
if(tci->target_mipmaps<=1) //本身不含mipmaps,但也不要mipmaps
|
||||
{
|
||||
CommitTexture2D(tex,tci->buffer,tci->extent.width,tci->extent.height,VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
|
||||
}
|
||||
else //本身有mipmaps数据
|
||||
{
|
||||
CommitTexture2DMipmaps(tex,tci->buffer,tci->extent.width,tci->extent.height,tci->mipmap_zero_total_bytes);
|
||||
}
|
||||
}
|
||||
else
|
||||
if(tci->origin_mipmaps<=1) //本身不含mipmaps数据,又想要mipmaps
|
||||
{
|
||||
CommitTexture2D(tex,tci->buffer,tci->extent.width,tci->extent.height,VK_PIPELINE_STAGE_TRANSFER_BIT);
|
||||
GenerateMipmaps(texture_cmd_buf,tex->GetImage(),tex->GetAspect(),tci->extent,tex_data->miplevel);
|
||||
}
|
||||
texture_cmd_buf->End();
|
||||
|
||||
SubmitTexture(*texture_cmd_buf);
|
||||
|
||||
delete tci->buffer;
|
||||
}
|
||||
|
||||
delete tci;
|
||||
return tex;
|
||||
}
|
||||
|
||||
bool GPUDevice::CommitTexture2D(Texture2D *tex,GPUBuffer *buf,const VkBufferImageCopy *buffer_image_copy,const int count,VkPipelineStageFlags destinationStage)
|
||||
{
|
||||
if(!tex||!buf)
|
||||
return(false);
|
||||
|
||||
ImageSubresourceRange subresourceRange(tex->GetAspect(),tex->GetMipLevel());
|
||||
|
||||
texture_cmd_buf->ImageMemoryBarrier(tex->GetImage(),
|
||||
VK_PIPELINE_STAGE_HOST_BIT,
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
0,
|
||||
VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
subresourceRange);
|
||||
|
||||
texture_cmd_buf->CopyBufferToImage(
|
||||
buf->GetBuffer(),
|
||||
tex->GetImage(),
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
count,
|
||||
buffer_image_copy);
|
||||
|
||||
if(destinationStage==VK_PIPELINE_STAGE_TRANSFER_BIT) //接下来还有,一般是给自动生成mipmaps
|
||||
{
|
||||
texture_cmd_buf->ImageMemoryBarrier(tex->GetImage(),
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
subresourceRange);
|
||||
}
|
||||
else// if(destinationStage==VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT) //接下来就给fragment shader用了,证明是最后一步
|
||||
{
|
||||
texture_cmd_buf->ImageMemoryBarrier(tex->GetImage(),
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
|
||||
VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
VK_ACCESS_SHADER_READ_BIT,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
||||
subresourceRange);
|
||||
}
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
bool GPUDevice::CommitTexture2D(Texture2D *tex,GPUBuffer *buf,uint32_t width,uint32_t height,VkPipelineStageFlags destinationStage)
|
||||
{
|
||||
if(!tex||!buf)return(false);
|
||||
|
||||
BufferImageCopy buffer_image_copy(tex);
|
||||
|
||||
return CommitTexture2D(tex,buf,&buffer_image_copy,1,destinationStage);
|
||||
}
|
||||
|
||||
bool GPUDevice::CommitTexture2DMipmaps(Texture2D *tex,GPUBuffer *buf,uint32_t width,uint32_t height,uint32_t total_bytes)
|
||||
{
|
||||
if(!tex||!buf
|
||||
||width<=0||height<=0)
|
||||
return(false);
|
||||
|
||||
const uint32_t miplevel=tex->GetMipLevel();
|
||||
|
||||
AutoDeleteArray<VkBufferImageCopy> buffer_image_copy(miplevel);
|
||||
|
||||
VkDeviceSize offset=0;
|
||||
uint32_t level=0;
|
||||
|
||||
buffer_image_copy.zero();
|
||||
|
||||
for(VkBufferImageCopy &bic:buffer_image_copy)
|
||||
{
|
||||
bic.bufferOffset = offset;
|
||||
bic.bufferRowLength = 0;
|
||||
bic.bufferImageHeight = 0;
|
||||
bic.imageSubresource.aspectMask = tex->GetAspect();
|
||||
bic.imageSubresource.mipLevel = level++;
|
||||
bic.imageSubresource.baseArrayLayer = 0;
|
||||
bic.imageSubresource.layerCount = 1;
|
||||
bic.imageOffset.x = 0;
|
||||
bic.imageOffset.y = 0;
|
||||
bic.imageOffset.z = 0;
|
||||
bic.imageExtent.width = width;
|
||||
bic.imageExtent.height= height;
|
||||
bic.imageExtent.depth = 1;
|
||||
|
||||
if(total_bytes<8)
|
||||
offset+=8;
|
||||
else
|
||||
offset+=total_bytes;
|
||||
|
||||
if(width>1){width>>=1;total_bytes>>=1;}
|
||||
if(height>1){height>>=1;total_bytes>>=1;}
|
||||
}
|
||||
|
||||
return CommitTexture2D(tex,buf,buffer_image_copy,miplevel,VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
|
||||
}
|
||||
|
||||
bool GPUDevice::ChangeTexture2D(Texture2D *tex,GPUBuffer *buf,const List<Image2DRegion> &ir_list,VkPipelineStageFlags destinationStage)
|
||||
{
|
||||
if(!tex||!buf||ir_list.GetCount()<=0)
|
||||
return(false);
|
||||
|
||||
const int ir_count=ir_list.GetCount();
|
||||
int count=0;
|
||||
|
||||
AutoDeleteArray<VkBufferImageCopy> buffer_image_copy(ir_count);
|
||||
VkBufferImageCopy *tp=buffer_image_copy;
|
||||
|
||||
VkDeviceSize offset=0;
|
||||
|
||||
for(const Image2DRegion &sp:ir_list)
|
||||
{
|
||||
tp->bufferOffset = offset;
|
||||
tp->bufferRowLength = 0;
|
||||
tp->bufferImageHeight = 0;
|
||||
tp->imageSubresource.aspectMask = tex->GetAspect();
|
||||
tp->imageSubresource.mipLevel = 0;
|
||||
tp->imageSubresource.baseArrayLayer = 0;
|
||||
tp->imageSubresource.layerCount = 1;
|
||||
tp->imageOffset.x = sp.left;
|
||||
tp->imageOffset.y = sp.top;
|
||||
tp->imageOffset.z = 0;
|
||||
tp->imageExtent.width = sp.width;
|
||||
tp->imageExtent.height= sp.height;
|
||||
tp->imageExtent.depth = 1;
|
||||
|
||||
offset+=sp.bytes;
|
||||
++tp;
|
||||
}
|
||||
|
||||
texture_cmd_buf->Begin();
|
||||
bool result=CommitTexture2D(tex,buf,buffer_image_copy,ir_count,destinationStage);
|
||||
texture_cmd_buf->End();
|
||||
SubmitTexture(*texture_cmd_buf);
|
||||
return result;
|
||||
}
|
||||
|
||||
bool GPUDevice::ChangeTexture2D(Texture2D *tex,GPUBuffer *buf,uint32_t left,uint32_t top,uint32_t width,uint32_t height,VkPipelineStageFlags destinationStage)
|
||||
{
|
||||
if(!tex||!buf
|
||||
||left<0||left+width>tex->GetWidth()
|
||||
||top<0||top+height>tex->GetHeight()
|
||||
||width<=0||height<=0)
|
||||
return(false);
|
||||
|
||||
BufferImageCopy buffer_image_copy(tex);
|
||||
|
||||
texture_cmd_buf->Begin();
|
||||
bool result=CommitTexture2D(tex,buf,&buffer_image_copy,1,destinationStage);
|
||||
texture_cmd_buf->End();
|
||||
SubmitTexture(*texture_cmd_buf);
|
||||
return result;
|
||||
}
|
||||
|
||||
bool GPUDevice::ChangeTexture2D(Texture2D *tex,void *data,uint32_t left,uint32_t top,uint32_t width,uint32_t height,uint32_t size,VkPipelineStageFlags destinationStage)
|
||||
{
|
||||
if(!tex||!data
|
||||
||left<0||left+width>tex->GetWidth()
|
||||
||top<0||top+height>tex->GetHeight()
|
||||
||width<=0||height<=0
|
||||
||size<=0)
|
||||
return(false);
|
||||
|
||||
GPUBuffer *buf=CreateBuffer(VK_BUFFER_USAGE_TRANSFER_SRC_BIT,size,data);
|
||||
|
||||
bool result=ChangeTexture2D(tex,buf,left,top,width,height,destinationStage);
|
||||
|
||||
delete buf;
|
||||
return(result);
|
||||
}
|
||||
|
||||
bool GPUDevice::SubmitTexture(const VkCommandBuffer *cmd_bufs,const uint32_t count)
|
||||
{
|
||||
if(!cmd_bufs||count<=0)
|
||||
return(false);
|
||||
|
||||
texture_queue->Submit(cmd_bufs,count,nullptr,nullptr);
|
||||
// texture_queue->WaitQueue();
|
||||
texture_queue->WaitFence();
|
||||
|
||||
return(true);
|
||||
}
|
||||
VK_NAMESPACE_END
|
Loading…
x
Reference in New Issue
Block a user