renamed to VertexInputLayout instead of VertexAttributeBinding
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@@ -5,26 +5,26 @@
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#include<hgl/graph/VKShaderModule.h>
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VK_NAMESPACE_BEGIN
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MaterialInstance *GPUDevice::CreateMI(Material *mtl,const VABConfigInfo *vab_cfg)
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MaterialInstance *GPUDevice::CreateMI(Material *mtl,const VILConfig *vil_cfg)
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{
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if(!mtl)return(nullptr);
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VertexShaderModule *vsm=mtl->GetVertexShaderModule();
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VAB *vab=vsm->CreateVAB(vab_cfg);
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VIL *vil=vsm->CreateVIL(vil_cfg);
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if(!vab)return(nullptr);
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if(!vil)return(nullptr);
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MaterialParameters *mp=CreateMP(mtl,DescriptorSetsType::Value);
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return(new MaterialInstance(mtl,vab,mp));
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return(new MaterialInstance(mtl,vil,mp));
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}
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MaterialInstance::MaterialInstance(Material *mtl,VAB *v,MaterialParameters *p)
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MaterialInstance::MaterialInstance(Material *mtl,VIL *v,MaterialParameters *p)
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{
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material=mtl;
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vab=v;
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vil=v;
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mp_value=p;
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}
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