renamed to VertexInputLayout instead of VertexAttributeBinding
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@@ -62,7 +62,7 @@ class VertexShaderModule:public ShaderModule
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private:
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SortedSets<VAB *> vab_sets;
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SortedSets<VIL *> vil_sets;
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public:
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@@ -87,9 +87,9 @@ public:
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public:
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VAB * CreateVAB(const VABConfigInfo *format_map=nullptr);
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bool Release(VAB *);
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const uint32_t GetInstanceCount()const{return vab_sets.GetCount();}
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VIL * CreateVIL(const VILConfig *format_map=nullptr);
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bool Release(VIL *);
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const uint32_t GetInstanceCount()const{return vil_sets.GetCount();}
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};//class VertexShaderModule:public ShaderModule
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VK_NAMESPACE_END
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#endif//HGL_GRAPH_VULKAN_SHADER_MODULE_INCLUDE
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