renamed to VertexInputLayout instead of VertexAttributeBinding

This commit is contained in:
2022-10-11 19:16:06 +08:00
parent bb3b06f168
commit cd2f278e84
31 changed files with 145 additions and 145 deletions

View File

@@ -62,7 +62,7 @@ class VertexShaderModule:public ShaderModule
private:
SortedSets<VAB *> vab_sets;
SortedSets<VIL *> vil_sets;
public:
@@ -87,9 +87,9 @@ public:
public:
VAB * CreateVAB(const VABConfigInfo *format_map=nullptr);
bool Release(VAB *);
const uint32_t GetInstanceCount()const{return vab_sets.GetCount();}
VIL * CreateVIL(const VILConfig *format_map=nullptr);
bool Release(VIL *);
const uint32_t GetInstanceCount()const{return vil_sets.GetCount();}
};//class VertexShaderModule:public ShaderModule
VK_NAMESPACE_END
#endif//HGL_GRAPH_VULKAN_SHADER_MODULE_INCLUDE