renamed to VertexInputLayout instead of VertexAttributeBinding
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@@ -90,8 +90,8 @@ public: //Material
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const ShaderModule *CreateShaderModule(const OSString &filename,ShaderResource *shader_resource);
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Material * CreateMaterial(const OSString &);
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MaterialInstance * CreateMaterialInstance(Material *,const VABConfigInfo *vab_cfg=nullptr);
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MaterialInstance * CreateMaterialInstance(const OSString &,const VABConfigInfo *vab_cfg=nullptr);
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MaterialInstance * CreateMaterialInstance(Material *,const VILConfig *vil_cfg=nullptr);
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MaterialInstance * CreateMaterialInstance(const OSString &,const VILConfig *vil_cfg=nullptr);
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Primitive * CreatePrimitive(const uint32_t vertex_count=0);
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