renamed to VertexInputLayout instead of VertexAttributeBinding

This commit is contained in:
2022-10-11 19:16:06 +08:00
parent bb3b06f168
commit cd2f278e84
31 changed files with 145 additions and 145 deletions

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@@ -90,8 +90,8 @@ public: //Material
const ShaderModule *CreateShaderModule(const OSString &filename,ShaderResource *shader_resource);
Material * CreateMaterial(const OSString &);
MaterialInstance * CreateMaterialInstance(Material *,const VABConfigInfo *vab_cfg=nullptr);
MaterialInstance * CreateMaterialInstance(const OSString &,const VABConfigInfo *vab_cfg=nullptr);
MaterialInstance * CreateMaterialInstance(Material *,const VILConfig *vil_cfg=nullptr);
MaterialInstance * CreateMaterialInstance(const OSString &,const VILConfig *vil_cfg=nullptr);
Primitive * CreatePrimitive(const uint32_t vertex_count=0);