renamed to VertexInputLayout instead of VertexAttributeBinding

This commit is contained in:
2022-10-11 19:16:06 +08:00
parent bb3b06f168
commit cd2f278e84
31 changed files with 145 additions and 145 deletions

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@@ -229,7 +229,7 @@ public: //shader & material
Material *CreateMaterial(const UTF8String &mtl_name,const VertexShaderModule *vertex_shader_module,const ShaderModule *fragment_shader_module,MaterialDescriptorSets *);
Material *CreateMaterial(const UTF8String &mtl_name,const VertexShaderModule *vertex_shader_module,const ShaderModule *geometry_shader_module,const ShaderModule *fragment_shader_module,MaterialDescriptorSets *);
MaterialInstance *CreateMI(Material *,const VABConfigInfo *vab_cfg=nullptr);
MaterialInstance *CreateMI(Material *,const VILConfig *vil_cfg=nullptr);
public: //Command Buffer 相关