renamed to VertexInputLayout instead of VertexAttributeBinding
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@@ -229,7 +229,7 @@ public: //shader & material
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Material *CreateMaterial(const UTF8String &mtl_name,const VertexShaderModule *vertex_shader_module,const ShaderModule *fragment_shader_module,MaterialDescriptorSets *);
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Material *CreateMaterial(const UTF8String &mtl_name,const VertexShaderModule *vertex_shader_module,const ShaderModule *geometry_shader_module,const ShaderModule *fragment_shader_module,MaterialDescriptorSets *);
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MaterialInstance *CreateMI(Material *,const VABConfigInfo *vab_cfg=nullptr);
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MaterialInstance *CreateMI(Material *,const VILConfig *vil_cfg=nullptr);
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public: //Command Buffer 相关
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