renamed to VertexInputLayout instead of VertexAttributeBinding

This commit is contained in:
2022-10-11 19:16:06 +08:00
parent bb3b06f168
commit cd2f278e84
31 changed files with 145 additions and 145 deletions

View File

@@ -28,7 +28,7 @@ constexpr uint32_t SCREEN_HEIGHT=720;
/**
* <20><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
*/
Primitive *CreateRenderableTerrain(RenderResource *db,const VAB *vab,const TerrainCreateInfo *tci)
Primitive *CreateRenderableTerrain(RenderResource *db,const VIL *vil,const TerrainCreateInfo *tci)
{
}
@@ -95,9 +95,9 @@ private:
pgci.color.Set(0.75,0.75,0.75);
pgci.side_color.Set(1,0,0,1);
const VAB *vab=material_instance->GetVAB();
const VIL *vil=material_instance->GetVIL();
renderable=CreatePlaneGrid(db,vab,&pgci);
renderable=CreatePlaneGrid(db,vil,&pgci);
}
bool InitScene()