renamed to VertexInputLayout instead of VertexAttributeBinding
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@@ -28,7 +28,7 @@ constexpr uint32_t SCREEN_HEIGHT=720;
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/**
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* <20><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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*/
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Primitive *CreateRenderableTerrain(RenderResource *db,const VAB *vab,const TerrainCreateInfo *tci)
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Primitive *CreateRenderableTerrain(RenderResource *db,const VIL *vil,const TerrainCreateInfo *tci)
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{
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}
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@@ -95,9 +95,9 @@ private:
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pgci.color.Set(0.75,0.75,0.75);
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pgci.side_color.Set(1,0,0,1);
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const VAB *vab=material_instance->GetVAB();
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const VIL *vil=material_instance->GetVIL();
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renderable=CreatePlaneGrid(db,vab,&pgci);
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renderable=CreatePlaneGrid(db,vil,&pgci);
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}
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bool InitScene()
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