renamed to VertexInputLayout instead of VertexAttributeBinding

This commit is contained in:
2022-10-11 19:16:06 +08:00
parent bb3b06f168
commit cd2f278e84
31 changed files with 145 additions and 145 deletions

View File

@@ -88,9 +88,9 @@ private:
void CreateRenderObject()
{
const VAB *vab=material_instance->GetVAB();
const VIL *vil=material_instance->GetVIL();
ro_skyphere=inline_geometry::CreateDome(db,vab,64);
ro_skyphere=inline_geometry::CreateDome(db,vil,64);
}
bool InitScene()