renamed to VertexInputLayout instead of VertexAttributeBinding
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@@ -88,9 +88,9 @@ private:
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void CreateRenderObject()
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{
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const VAB *vab=material_instance->GetVAB();
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const VIL *vil=material_instance->GetVIL();
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ro_skyphere=inline_geometry::CreateDome(db,vab,64);
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ro_skyphere=inline_geometry::CreateDome(db,vil,64);
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}
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bool InitScene()
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