renamed to VertexInputLayout instead of VertexAttributeBinding
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@@ -67,7 +67,7 @@ private:
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void CreateRenderObject()
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{
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primitive=inline_geometry::CreateSphere(db,material_instance->GetVAB(),40);
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primitive=inline_geometry::CreateSphere(db,material_instance->GetVIL(),40);
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}
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bool InitUBO()
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