renamed to VertexInputLayout instead of VertexAttributeBinding
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@@ -64,7 +64,7 @@ private:
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void CreateRenderObject()
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{
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ro_sphere=inline_geometry::CreateSphere(db,envmap_mi->GetVAB(),128);
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ro_sphere=inline_geometry::CreateSphere(db,envmap_mi->GetVIL(),128);
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}
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bool InitUBO()
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