renamed to VertexInputLayout instead of VertexAttributeBinding

This commit is contained in:
2022-10-11 19:16:06 +08:00
parent bb3b06f168
commit cd2f278e84
31 changed files with 145 additions and 145 deletions

View File

@@ -81,7 +81,7 @@ private:
bool InitScene()
{
ro_sphere=inline_geometry::CreateSphere(db,material_instance->GetVAB(),128);
ro_sphere=inline_geometry::CreateSphere(db,material_instance->GetVIL(),128);
render_root.CreateSubNode(scale(100),db->CreateRenderable(ro_sphere,material_instance,pipeline_solid));