renamed to VertexInputLayout instead of VertexAttributeBinding
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@@ -81,7 +81,7 @@ private:
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bool InitScene()
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{
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ro_sphere=inline_geometry::CreateSphere(db,material_instance->GetVAB(),128);
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ro_sphere=inline_geometry::CreateSphere(db,material_instance->GetVIL(),128);
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render_root.CreateSubNode(scale(100),db->CreateRenderable(ro_sphere,material_instance,pipeline_solid));
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