renamed to VertexInputLayout instead of VertexAttributeBinding

This commit is contained in:
2022-10-11 19:16:06 +08:00
parent bb3b06f168
commit cd2f278e84
31 changed files with 145 additions and 145 deletions

View File

@@ -54,15 +54,15 @@ private:
bool InitMaterial()
{
//2D渲染Position坐标全部是使用整数这里强制要求Position输入流使用RGBA16I格式
VABConfigInfo vab_config;
VILConfig vil_config;
VAConfig va_cfg;
va_cfg.format=VF_V4I16;
va_cfg.instance=false;
vab_config.Add("Position",va_cfg);
vil_config.Add("Position",va_cfg);
material_instance=db->CreateMaterialInstance(OS_TEXT("res/material/RoundedBox"),&vab_config);
material_instance=db->CreateMaterialInstance(OS_TEXT("res/material/RoundedBox"),&vil_config);
if(!material_instance)
return(false);