renamed to VertexInputLayout instead of VertexAttributeBinding
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@@ -54,15 +54,15 @@ private:
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bool InitMaterial()
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{
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//2D渲染Position坐标全部是使用整数,这里强制要求Position输入流使用RGBA16I格式
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VABConfigInfo vab_config;
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VILConfig vil_config;
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VAConfig va_cfg;
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va_cfg.format=VF_V4I16;
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va_cfg.instance=false;
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vab_config.Add("Position",va_cfg);
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vil_config.Add("Position",va_cfg);
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material_instance=db->CreateMaterialInstance(OS_TEXT("res/material/RoundedBox"),&vab_config);
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material_instance=db->CreateMaterialInstance(OS_TEXT("res/material/RoundedBox"),&vil_config);
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if(!material_instance)
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return(false);
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