CreatePipeline functions support InlinePipeline
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@@ -4,6 +4,7 @@
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#include"VulkanAppFramework.h"
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#include<hgl/graph/vulkan/VKTexture.h>
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#include<hgl/graph/vulkan/VKSampler.h>
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#include<hgl/graph/vulkan/VKInlinePipeline.h>
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#include<hgl/math/Math.h>
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using namespace hgl;
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@@ -62,7 +63,7 @@ private:
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material_instance=db->CreateMaterialInstance(OS_TEXT("res/material/Texture2D"));
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if(!material_instance)return(false);
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pipeline=CreatePipeline(material_instance,OS_TEXT("res/pipeline/solid2d"));
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pipeline=CreatePipeline(material_instance,vulkan::InlinePipeline::Solid2D);
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if(!pipeline)return(false);
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texture=vulkan::CreateTextureFromFile(device,OS_TEXT("res/image/lena.Tex2D"));
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