change names of shaders

This commit is contained in:
2020-06-20 15:25:57 +08:00
parent 70c7679690
commit ccec02c58b
3 changed files with 4 additions and 3 deletions

View File

@@ -214,6 +214,7 @@ private:
mp_line.material_instance->Update();
mp_solid.material_instance->BindUBO("world",GetCameraMatrixBuffer());
mp_solid.material_instance->BindUBO("fs_world",GetCameraMatrixBuffer());
mp_solid.material_instance->BindUBO("color_material",ubo_color);
mp_solid.material_instance->BindUBO("sun",ubo_sun);
@@ -268,7 +269,7 @@ public:
camera.zfar=10240;
if(!InitMP(&mp_solid, PRIM_TRIANGLES, OS_TEXT("res/shader/LightPosition3D.vert"),
OS_TEXT("res/shader/VertexColor.frag")))
OS_TEXT("res/shader/DirectionLight.frag")))
return(false);
if(!InitMP(&mp_line, PRIM_LINES, OS_TEXT("res/shader/PositionColor3D.vert"),