change names of shaders
This commit is contained in:
@@ -214,6 +214,7 @@ private:
|
||||
mp_line.material_instance->Update();
|
||||
|
||||
mp_solid.material_instance->BindUBO("world",GetCameraMatrixBuffer());
|
||||
mp_solid.material_instance->BindUBO("fs_world",GetCameraMatrixBuffer());
|
||||
|
||||
mp_solid.material_instance->BindUBO("color_material",ubo_color);
|
||||
mp_solid.material_instance->BindUBO("sun",ubo_sun);
|
||||
@@ -268,7 +269,7 @@ public:
|
||||
camera.zfar=10240;
|
||||
|
||||
if(!InitMP(&mp_solid, PRIM_TRIANGLES, OS_TEXT("res/shader/LightPosition3D.vert"),
|
||||
OS_TEXT("res/shader/VertexColor.frag")))
|
||||
OS_TEXT("res/shader/DirectionLight.frag")))
|
||||
return(false);
|
||||
|
||||
if(!InitMP(&mp_line, PRIM_LINES, OS_TEXT("res/shader/PositionColor3D.vert"),
|
||||
|
Reference in New Issue
Block a user