use InlinePipeline instead filename

This commit is contained in:
2020-10-16 17:24:01 +08:00
parent ccf24106ab
commit cc18764cf6
12 changed files with 13 additions and 13 deletions

View File

@@ -49,7 +49,7 @@ private:
material_instance=db->CreateMaterialInstance(OS_TEXT("res/material/FragColor"));
if(!material_instance)return(false);
pipeline=CreatePipeline(material_instance,OS_TEXT("res/pipeline/solid2d")); //等同上一行为Framework重载默认使用swapchain的render target
pipeline=CreatePipeline(material_instance,vulkan::InlinePipeline::Solid2D);
return(true);
}