use InlinePipeline instead filename
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@@ -49,7 +49,7 @@ private:
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material_instance=db->CreateMaterialInstance(OS_TEXT("res/material/FragColor"));
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if(!material_instance)return(false);
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pipeline=CreatePipeline(material_instance,OS_TEXT("res/pipeline/solid2d")); //等同上一行,为Framework重载,默认使用swapchain的render target
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pipeline=CreatePipeline(material_instance,vulkan::InlinePipeline::Solid2D);
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return(true);
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}
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