use InlinePipeline instead filename
This commit is contained in:
@@ -152,7 +152,7 @@ private:
|
||||
|
||||
bool InitMaterial()
|
||||
{
|
||||
pipeline_data=vulkan::GetPipelineData(OS_TEXT("res/pipeline/solid2d"));
|
||||
pipeline_data=vulkan::GetPipelineData(vulkan::InlinePipeline::Solid2D);
|
||||
if(!pipeline_data)return(false);
|
||||
|
||||
if(!InitMaterial(&mp_normal,OS_TEXT("res/material/Texture2DPC")))return(false);
|
||||
|
Reference in New Issue
Block a user