moved codes to stalone files, they're VKIndexBuffer.h and VKVertexAttribBuffer.h

This commit is contained in:
hyzboy 2021-02-10 18:52:41 +08:00
parent 46f006f470
commit cc014e9b31
3 changed files with 78 additions and 56 deletions

View File

@ -48,61 +48,5 @@ public:
bool Write (const void *ptr,uint32_t size) {return buf.memory->Write(ptr,0,size);} bool Write (const void *ptr,uint32_t size) {return buf.memory->Write(ptr,0,size);}
bool Write (const void *ptr) {return buf.memory->Write(ptr);} bool Write (const void *ptr) {return buf.memory->Write(ptr);}
};//class GPUBuffer };//class GPUBuffer
class VertexAttribBuffer:public GPUBuffer
{
VkFormat format; ///<数据格式
uint32_t stride; ///<单个数据字节数
uint32_t count; ///<数据数量
private:
friend class GPUDevice;
VertexAttribBuffer(VkDevice d,const GPUBufferData &vb,VkFormat fmt,uint32_t _stride,uint32_t _count):GPUBuffer(d,vb)
{
format=fmt;
stride=_stride;
count=_count;
}
public:
~VertexAttribBuffer()=default;
const VkFormat GetFormat()const { return format; }
const uint32_t GetStride()const { return stride; }
const uint32_t GetCount ()const { return count; }
void *Map(VkDeviceSize start=0,VkDeviceSize size=0) override
{
return GPUBuffer::Map(start*stride,size*stride);
}
};//class VertexAttribBuffer:public GPUBuffer
using VAB=VertexAttribBuffer;
class IndexBuffer:public GPUBuffer
{
IndexType index_type;
uint32_t count;
private:
friend class GPUDevice;
IndexBuffer(VkDevice d,const GPUBufferData &vb,IndexType it,uint32_t _count):GPUBuffer(d,vb)
{
index_type=it;
count=_count;
}
public:
~IndexBuffer()=default;
const IndexType GetType ()const{return index_type;}
const uint32 GetCount()const{return count;}
};//class IndexBuffer:public GPUBuffer
VK_NAMESPACE_END VK_NAMESPACE_END
#endif//HGL_GRAPH_VULKAN_BUFFER_INCLUDE #endif//HGL_GRAPH_VULKAN_BUFFER_INCLUDE

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@ -0,0 +1,34 @@
#ifndef HGL_GRAPH_VULKAN_INDEX_BUFFER_INCLUDE
#define HGL_GRAPH_VULKAN_INDEX_BUFFER_INCLUDE
#include<hgl/graph/VKBuffer.h>
namespace hgl
{
namespace graph
{
class IndexBuffer:public GPUBuffer
{
IndexType index_type;
uint32_t count;
private:
friend class GPUDevice;
IndexBuffer(VkDevice d,const GPUBufferData &vb,IndexType it,uint32_t _count):GPUBuffer(d,vb)
{
index_type=it;
count=_count;
}
public:
~IndexBuffer()=default;
const IndexType GetType ()const{return index_type;}
const uint32 GetCount()const{return count;}
};//class IndexBuffer:public GPUBuffer
}//namespace graph
}//namespace hgl
#endif//HGL_GRAPH_VULKAN_INDEX_BUFFER_INCLUDE

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@ -0,0 +1,44 @@
#ifndef HGL_GRAPH_VULKAN_VERTEX_ATTRIB_BUFFER_INCLUDE
#define HGL_GRAPH_VULKAN_VERTEX_ATTRIB_BUFFER_INCLUDE
#include<hgl/graph/VKBuffer.h>
namespace hgl
{
namespace graph
{
class VertexAttribBuffer:public GPUBuffer
{
VkFormat format; ///<数据格式
uint32_t stride; ///<单个数据字节数
uint32_t count; ///<数据数量
private:
friend class GPUDevice;
VertexAttribBuffer(VkDevice d,const GPUBufferData &vb,VkFormat fmt,uint32_t _stride,uint32_t _count):GPUBuffer(d,vb)
{
format=fmt;
stride=_stride;
count=_count;
}
public:
~VertexAttribBuffer()=default;
const VkFormat GetFormat()const { return format; }
const uint32_t GetStride()const { return stride; }
const uint32_t GetCount ()const { return count; }
void *Map(VkDeviceSize start=0,VkDeviceSize size=0) override
{
return GPUBuffer::Map(start*stride,size*stride);
}
};//class VertexAttribBuffer:public GPUBuffer
using VAB=VertexAttribBuffer;
}//namespace graph
}//namespace hgl
#endif//HGL_GRAPH_VULKAN_VERTEX_ATTRIB_BUFFER_INCLUDE