moved codes to stalone files, they're VKIndexBuffer.h and VKVertexAttribBuffer.h

This commit is contained in:
2021-02-10 18:52:41 +08:00
parent 46f006f470
commit cc014e9b31
3 changed files with 78 additions and 56 deletions

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#ifndef HGL_GRAPH_VULKAN_VERTEX_ATTRIB_BUFFER_INCLUDE
#define HGL_GRAPH_VULKAN_VERTEX_ATTRIB_BUFFER_INCLUDE
#include<hgl/graph/VKBuffer.h>
namespace hgl
{
namespace graph
{
class VertexAttribBuffer:public GPUBuffer
{
VkFormat format; ///<<3C><><EFBFBD>ݸ<EFBFBD>ʽ
uint32_t stride; ///<<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֽ<EFBFBD><D6BD><EFBFBD>
uint32_t count; ///<<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
private:
friend class GPUDevice;
VertexAttribBuffer(VkDevice d,const GPUBufferData &vb,VkFormat fmt,uint32_t _stride,uint32_t _count):GPUBuffer(d,vb)
{
format=fmt;
stride=_stride;
count=_count;
}
public:
~VertexAttribBuffer()=default;
const VkFormat GetFormat()const { return format; }
const uint32_t GetStride()const { return stride; }
const uint32_t GetCount ()const { return count; }
void *Map(VkDeviceSize start=0,VkDeviceSize size=0) override
{
return GPUBuffer::Map(start*stride,size*stride);
}
};//class VertexAttribBuffer:public GPUBuffer
using VAB=VertexAttribBuffer;
}//namespace graph
}//namespace hgl
#endif//HGL_GRAPH_VULKAN_VERTEX_ATTRIB_BUFFER_INCLUDE