moved GetBinding functions to ShaderModuleMap from Material.

This commit is contained in:
2021-06-16 20:27:10 +08:00
parent 3658171954
commit cbbc0641ef
5 changed files with 64 additions and 59 deletions

View File

@@ -32,31 +32,9 @@ public:
Material(const UTF8String &name,ShaderModuleMap *smm,List<VkPipelineShaderStageCreateInfo> *,DescriptorSetLayoutCreater *dslc);
~Material();
const UTF8String & GetName()const{return mtl_name;}
const UTF8String & GetName ()const{return mtl_name;}
const VertexShaderModule * GetVertexShaderModule()const{return vertex_sm;}
const int GetBinding(VkDescriptorType,const AnsiString &)const;
#define GET_BO_BINDING(name,vk_name) const int Get##name(const AnsiString &obj_name)const{return GetBinding(VK_DESCRIPTOR_TYPE_##vk_name,obj_name);}
// GET_BO_BINDING(Sampler, SAMPLER)
GET_BO_BINDING(Sampler, COMBINED_IMAGE_SAMPLER)
// GET_BO_BINDING(SampledImage, SAMPLED_IMAGE)
GET_BO_BINDING(StorageImage, STORAGE_IMAGE)
GET_BO_BINDING(UTBO, UNIFORM_TEXEL_BUFFER)
GET_BO_BINDING(SSTBO, STORAGE_TEXEL_BUFFER)
GET_BO_BINDING(UBO, UNIFORM_BUFFER)
GET_BO_BINDING(SSBO, STORAGE_BUFFER)
//shader中并不区分普通UBO和动态UBO所以Material/ShaderResource中的数据只有UBO
// GET_BO_BINDING(UBODynamic, UNIFORM_BUFFER_DYNAMIC)
// GET_BO_BINDING(SSBODynamic, STORAGE_BUFFER_DYNAMIC)
GET_BO_BINDING(InputAttachment, INPUT_ATTACHMENT)
#undef GET_BO_BINDING
const VertexShaderModule * GetVertexShaderModule ()const{return vertex_sm;}
const uint32_t GetStageCount ()const{return shader_stage_list->GetCount();}
const VkPipelineShaderStageCreateInfo * GetStages ()const{return shader_stage_list->GetData();}
@@ -70,7 +48,7 @@ public:
public:
MaterialParameters * CreateMP (const DescriptorSetsType &type=DescriptorSetsType::Values);
MaterialParameters * CreateMP (const DescriptorSetsType &type)const;
MaterialParameters * GetMP (const DescriptorSetsType &type)
{
if(type==DescriptorSetsType::Material )return mp_m;else
@@ -78,6 +56,8 @@ public:
if(type==DescriptorSetsType::Global )return mp_g;else
return(nullptr);
}
MaterialInstance * CreateInstance();
};//class Material
VK_NAMESPACE_END
#endif//HGL_GRAPH_VULKAN_MATERIAL_INCLUDE