尝试为Gizmo3DMove::OnMove增加判断逻辑

This commit is contained in:
2025-07-28 00:09:30 +08:00
parent 0b2d3d100a
commit cb93ade96f
4 changed files with 52 additions and 3 deletions

2
CMCore

Submodule CMCore updated: 0ed44f0531...11838e9cc8

View File

@@ -26,8 +26,12 @@
#include<hgl/graph/VKRenderResource.h>
#include<hgl/graph/InlineGeometry.h>
#include<hgl/graph/RenderFramework.h>
#include<hgl/graph/Scene.h>
#include<hgl/component/MeshComponent.h>
#include<hgl/io/event/MouseEvent.h>
#include<hgl/graph/Ray.h>
#include<iostream>
VK_NAMESPACE_BEGIN
@@ -175,6 +179,51 @@ namespace
return(true);
}
bool OnMove(const Vector2i &mouse_coord) override
{
CameraControl *cc=GetCameraControl();
if(!cc)
return(false);
Ray ray;
cc->SetMouseRay(&ray,mouse_coord);
Matrix4f l2w=GetLocalToWorldMatrix();
Vector3f start;
Vector3f end;
Vector3f cross_point;
float dist;
start=TransformPosition(l2w,Vector3f(0,0,0)); //将原点转换到世界坐标
{
end=TransformPosition(l2w,Vector3f(GIZMO_CYLINDER_HALF_LENGTH*20,0,0));
cross_point=ray.ClosestPoint(start);
dist=length(cross_point,start);
//dist=ray.ToLineSegmentDistance(start,end);
//dist=ray.ToPointDistance(start);
MaterialInstance *mi=GetGizmoMI3D(dist<GIZMO_CYLINDER_RADIUS*100?GizmoColor::Yellow:GizmoColor::Red);
axis[size_t(AXIS::X)].cylinder->SetOverrideMaterial(mi);
axis[size_t(AXIS::X)].cone->SetOverrideMaterial(mi);
std::cout<<"Mouse: "<<mouse_coord.x<<","<<mouse_coord.y<<std::endl;
std::cout<<"CrossPoint: "<<cross_point.x<<","<<cross_point.y<<","<<cross_point.z<<std::endl;
std::cout<<"Ray(Ori): "<<ray.origin.x<<","<<ray.origin.y<<","<<ray.origin.z<<")"<<std::endl;
std::cout<<"Ray(Dir): "<<ray.direction.x<<","<<ray.direction.y<<","<<ray.direction.z<<")"<<std::endl;
std::cout<<"Distance: "<<dist<<std::endl;
}
return false;
}
};//class GizmoMoveNode:public SceneNode
static GizmoMoveNode *sn_gizmo_move=nullptr;

View File

@@ -46,7 +46,7 @@ namespace hgl
virtual bool Render(RenderCmdBuffer *); ///<渲染所有对象
virtual void UpdateLocalToWorld(); ///<更新所有对象的变换数据
virtual void UpdateMaterialInstance(MeshComponent *); ///<有对象互换了材质实例
virtual void UpdateMaterialInstance(MeshComponent *); ///<有对象互换了材质实例
virtual void Clear(); ///<彻底清理
};//class RenderList