OK! Can RUN! full OK!...next step is to create VDMRender in MaterialRenderList

This commit is contained in:
2024-05-28 23:10:50 +08:00
parent 86ff7517d9
commit ca8e36687f
16 changed files with 163 additions and 153 deletions

View File

@@ -13,7 +13,7 @@ namespace hgl
device=dev;
vil=_vil;
vi_count=_vil->GetCount();
vi_count=_vil->GetVertexAttribCount();
vif_list=_vil->GetVIFList(); //来自于Material不会被释放所以指针有效
vab_max_size=0;