OK! Can RUN! full OK!...next step is to create VDMRender in MaterialRenderList
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@@ -13,7 +13,7 @@ namespace hgl
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device=dev;
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vil=_vil;
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vi_count=_vil->GetCount();
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vi_count=_vil->GetVertexAttribCount();
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vif_list=_vil->GetVIFList(); //来自于Material,不会被释放,所以指针有效
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vab_max_size=0;
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