OK! Can RUN! full OK!...next step is to create VDMRender in MaterialRenderList
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@@ -33,10 +33,14 @@ public:
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const VkDeviceSize GetVertexCount ()const;
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const int GetVABCount ()const;
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const int GetVABIndex (const AnsiString &name)const;
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VAB * GetVAB (const int);
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VAB * GetVAB (const AnsiString &name){return GetVAB(GetVABIndex(name));}
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const int32_t GetVertexOffset ()const; ///<取得顶点偏移(注意是顶点不是字节)
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VABAccess * GetVABAccess (const AnsiString &);
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const uint32_t GetIndexCount ()const;
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IndexBuffer * GetIBO ();
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const uint32_t GetFirstIndex ()const; ///<取得第一个索引
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const AABB & GetBoundingBox ()const{return BoundingBox;}
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};//class Primitive
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