OK! Can RUN! full OK!...next step is to create VDMRender in MaterialRenderList
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@@ -24,11 +24,11 @@ private:
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struct RenderItem
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{
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uint32_t first;
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uint32_t count;
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uint32_t instance_count;
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Pipeline * pipeline;
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MaterialInstance * mi;
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const PrimitiveDataBuffer * prb;
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const PrimitiveDataBuffer * pdb;
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const PrimitiveRenderData * prd;
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public:
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@@ -43,10 +43,10 @@ private:
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protected:
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VABList * vbo_list;
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VABList * vab_list;
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Pipeline * last_pipeline;
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const PrimitiveDataBuffer * last_render_buf;
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const PrimitiveDataBuffer * last_data_buffer;
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const PrimitiveRenderData * last_render_data;
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bool BindVAB(const PrimitiveDataBuffer *,const uint);
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