OK! Can RUN! full OK!...next step is to create VDMRender in MaterialRenderList

This commit is contained in:
2024-05-28 23:10:50 +08:00
parent 86ff7517d9
commit ca8e36687f
16 changed files with 163 additions and 153 deletions

View File

@@ -24,11 +24,11 @@ private:
struct RenderItem
{
uint32_t first;
uint32_t count;
uint32_t instance_count;
Pipeline * pipeline;
MaterialInstance * mi;
const PrimitiveDataBuffer * prb;
const PrimitiveDataBuffer * pdb;
const PrimitiveRenderData * prd;
public:
@@ -43,10 +43,10 @@ private:
protected:
VABList * vbo_list;
VABList * vab_list;
Pipeline * last_pipeline;
const PrimitiveDataBuffer * last_render_buf;
const PrimitiveDataBuffer * last_data_buffer;
const PrimitiveRenderData * last_render_data;
bool BindVAB(const PrimitiveDataBuffer *,const uint);

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@@ -22,9 +22,11 @@ protected:
AnsiString prim_name;
PrimitiveData * prim_data;
uint32_t vertices_number; ///<顶点数量
void_pointer *map_ptr_list; ///<映射指针列表
uint32_t index_number; ///<索引数量
IndexType index_type; ///<索引类型
IndexBuffer * ibo; ///<索引缓冲区
@@ -127,10 +129,10 @@ template<typename T> class VABMap
public:
VABMap(PrimitiveCreater *pc,const AnsiString &name)
VABMap(PrimitiveCreater *c,const AnsiString &name)
{
pc=c;
vab_index=pc->GetVABIndex(name,T::GetVulkanFormat(),nullptr);
vab_index=pc->GetVABIndex(name,T::GetVulkanFormat());
void *map_ptr=(T *)(pc->MapVAB(vab_index));
@@ -148,7 +150,7 @@ public:
~VABMap()
{
if(vab)
if(pc&&vab_index>=0)
pc->UnmapVAB(vab_index);
}

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@@ -174,9 +174,9 @@ public:
return(true);
}
void BindIBO(IBAccess *);
void BindIBO(IndexBuffer *,const VkDeviceSize byte_offset=0);
bool BindVAB(Renderable *);
bool BindRenderBuffer(const PrimitiveDataBuffer *);
void SetViewport (uint32_t first,uint32_t count,const VkViewport *vp) {vkCmdSetViewport(cmd_buf,first,count,vp);}
void SetScissor (uint32_t first,uint32_t count,const VkRect2D *sci) {vkCmdSetScissor(cmd_buf,first,count,sci);}
@@ -213,8 +213,7 @@ public: //draw
void DrawIndirect (VkBuffer buf, uint32_t drawCount,uint32_t stride=sizeof(VkDrawIndirectCommand )){return DrawIndirect( buf,0,drawCount,stride);}
void DrawIndexedIndirect(VkBuffer buf, uint32_t drawCount,uint32_t stride=sizeof(VkDrawIndexedIndirectCommand )){return DrawIndexedIndirect( buf,0,drawCount,stride);}
void Draw (const PrimitiveDataBuffer *prb,const PrimitiveRenderData *prd);
// void DrawIndexed (const IBAccess *iba,const uint32_t instance_count);
void Draw (const PrimitiveDataBuffer *prb,const PrimitiveRenderData *prd,const uint32_t instance_count=1,const uint32_t first_instance=0);
public: //dynamic state
};//class RenderCmdBuffer:public GPUCmdBuffer

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@@ -33,10 +33,14 @@ public:
const VkDeviceSize GetVertexCount ()const;
const int GetVABCount ()const;
const int GetVABIndex (const AnsiString &name)const;
VAB * GetVAB (const int);
VAB * GetVAB (const AnsiString &name){return GetVAB(GetVABIndex(name));}
const int32_t GetVertexOffset ()const; ///<取得顶点偏移(注意是顶点不是字节)
VABAccess * GetVABAccess (const AnsiString &);
const uint32_t GetIndexCount ()const;
IndexBuffer * GetIBO ();
const uint32_t GetFirstIndex ()const; ///<取得第一个索引
const AABB & GetBoundingBox ()const{return BoundingBox;}
};//class Primitive

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@@ -31,10 +31,10 @@ struct PrimitiveDataBuffer
public:
PrimitiveDataBuffer(const uint32_t,const uint32_t, IndexBuffer *);
PrimitiveDataBuffer(const uint32_t,IndexBuffer *);
~PrimitiveDataBuffer();
const bool Comp(const PrimitiveDataBuffer *prb)const;
const bool Comp(const PrimitiveDataBuffer *pdb)const;
};//struct PrimitiveDataBuffer
/**
@@ -43,19 +43,27 @@ public:
*/
struct PrimitiveRenderData
{
uint vab_count;
uint32_t vertex_count;
uint32_t index_count;
//因为要VAB是流式访问所以我们这个结构会被用做排序依据
//也因此把vertex_offset放在最前面
int32_t vertex_offset; //注意这里的offset是相对于vertex的代表第几个顶点不是字节偏移
uint32_t first_index;
uint32_t vertex_count;
uint32_t index_count;
public:
PrimitiveRenderData(const uint32_t bc,const uint32_t vc);
~PrimitiveRenderData();
PrimitiveRenderData(const uint32_t vc,const uint32_t ic,const int32_t vo=0,const uint32_t fi=0)
{
vertex_count =vc;
index_count =ic;
vertex_offset =vo;
first_index =fi;
}
const bool Comp(const PrimitiveRenderData *)const;
CompOperatorMemcmp(const PrimitiveRenderData &);
CompOperatorMemcmpPointer(PrimitiveRenderData);
};
/**
@@ -95,8 +103,8 @@ public:
Primitive * GetPrimitive (){return primitive;}
const AABB & GetBoundingBox ()const{return primitive->GetBoundingBox();}
const PrimitiveDataBuffer * GetRenderBuffer ()const{return primitive_data_buffer;}
const PrimitiveRenderData * GetRenderData ()const{return primitive_render_data;}
const PrimitiveDataBuffer *GetRenderBuffer ()const{return primitive_data_buffer;}
const PrimitiveRenderData *GetRenderData ()const{return primitive_render_data;}
};//class Renderable
Renderable *CreateRenderable(Primitive *,MaterialInstance *,Pipeline *);