OK! Can RUN! full OK!...next step is to create VDMRender in MaterialRenderList

This commit is contained in:
2024-05-28 23:10:50 +08:00
parent 86ff7517d9
commit ca8e36687f
16 changed files with 163 additions and 153 deletions

View File

@@ -216,16 +216,14 @@ public:
{
if(!ri)return(false);
const PrimitiveDataBuffer *prb=ri->GetRenderBuffer();
cb->Begin();
cb->BindFramebuffer(rp,fb);
cb->SetClearColor(0,clear_color);
cb->BeginRenderPass();
cb->BindPipeline(ri->GetPipeline());
cb->BindDescriptorSets(ri->GetMaterial());
cb->BindVAB(ri);
cb->Draw(prb,ri->GetRenderData());
cb->BindRenderBuffer(ri->GetRenderBuffer());
cb->Draw(ri->GetRenderBuffer(),ri->GetRenderData());
cb->EndRenderPass();
cb->End();